American library books Β» Biography & Autobiography Β» Diary 2 by DeYtH Banger (ebook audio reader .txt) πŸ“•

Read book online Β«Diary 2 by DeYtH Banger (ebook audio reader .txt) πŸ“•Β».   Author   -   DeYtH Banger



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figure sits in the middle. It will respond to only one question: "Why do they hate?" The figure's cloak will fly into the air revealing a grotesquely disfigured being. It will answer your question in horrific detail. Upon finishing the story it will collapse, as if a tremendous burden has passed from its shoulders, and crawl into the corner. You will begin to hear strange, unearthly shrieks from beyond the door. They will be getting nearer by the second. Your only hope is to wrap yourself in the cloak and hurl yourself out the red window. If you were not followed you will wake up on the lawn of the hospital the next day, wrapped snugly in the cloak. 

The cloak is Object 23 of 538. It will hide you from their hate.  Holder of Frost

 In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls herself "The Holder of the Frost". If the worker shivers unnaturally, you will be lead to a hallway that shouldn't exist where it does. The worker will wave you down the hall, and, once your back is turned, will shake his head and mutter, "The poor fool." The hallway will get colder as you proceed, but do not make any attempt to warm yourself. If you do, heaven help what will become of you. 

If, at any time, the cold ceases and the hallway becomes warm, you must cease walking quickly and shout, "Stop! This is not the answer!" If the warmth persists, run. Run as fast as you can for the exit. If you do not make it, then the fires of Hell shall consume you. If you do make it, do not stop running. Flee the asylum, the city, the country, for the hellhounds have your scent, and they do not rest. 

If the cold returns, proceed down the hallway until you come to a door made of solid ice, and knock three times. If a soft, womanly voice beckons you to enter, open the door. If a gruff, male voice tells you to leave, pray for a quick demise. 

Inside of the door, you will find a room made of ice, with frozen stalagmites and stalactites giving it the appearance of a massive maw. In the center of the room will be a veiled, ivory-skinned woman. Do not look at the woman directly, and say only one thing: "What caused their hibernation?" 

She will tell you her story, a story of destruction and devastation, war and famine, life and death, and of a deep slumber. The story will chill you to the base of your existence, but do not ever look directly at the woman. If you do, your soul will be frozen for all eternity. 

When she is done, she will remove her veil, but you must not gaze upon her. Her beauty would shatter your mind. If you keep your eyes away from her, she will cup her hands over yours and whisper into your ear: "The ice age is over. What will you do?" The world will explode in white, and when it subsides you will be outside of the institution. In your hands will be a large, crystal snowflake. 

That snowflake is Object 29 of 538. The ice age is over; they are starting to thaw. 

Holder of Clarity

 In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls himself Ò€œThe Holder of ClarityÒ€. The worker will begin to chatter on about their life, making inside jokes and references which only they understand. All the while, they will walk in a weaving motion to the recreational area of the building. They will slide open a hatch beneath a table and suddenly fall silent with a grim look upon their face. You will look down into the hole, and you will see a vast number of lights flashing on and off, and you will feel berated and confused, but you must go in. 

This hall seems to have no start and no end, the lights flashing sporadically, and you will find that tiny flying objects flit in front of you, in your eyes and nose and mouth. The air will fill with a horrible, all-consuming buzzing noise that does not allow you to hear even your own screams. You must only walk on, and if for any reason the objects stop moving or the lights hold their glow, you must yell out, Ò€œThey shall not know IÒ€ℒm here, as I have covered my tracks!Ò€ If the calm stays, you are too late, as it has already begun. 

If the horrible bewilderment returns, you must forge on. In your wanderings, you will meet a door. You can feel its handle and allow yourself in. The room will be eternal, only the floor holding your mind intact. 

There will be a man whose entire form is run through with long nails and stakes, every inch of his body secured. His mouth is held open, pins forcing his lips up to his face, a stake buried in the back of his gaping mouth. His tongue will writhe and flop at your arrival, his eyes searching over you in a panicked state. 

He will respond to only one question: Ò€œWhy do they take form?Ò€ His eyes will affix on you and his tongue will hold still. In a gargling, horrible speech, he will recite to you the creation of every Object, and the purpose of each. The description will force you to vomit upon every sentence, and the tale leaves most mad. 

You will find a rusty and worn fillet knife in your hand. You must remove his writhing tongue with his pathetic and gurgling screams echoing through your soul. He will seem pathetic and you will want to help him, but do not, or you will replace him. 

His tongue is Object 28 of 538. They will meet; only you shall know why. 

The Holder of Sleep

 In any city, in any country, go to a hospital at night and ask the head nurse to see "The Holder of Sleep." She will ignore you and say she has work to do. Ask twice more without stammering and she will sigh as if weary. She will ask you if you are sure, if you answer no you will wake up the next day fully rested and free of any chains. If you answer yes she will guide you to an empty room and tell you to sleep. 

When you awaken you will be on a stone table at the beginning of a hallway. As you walk down the hall you will begin to feel drowsy, you must resist sleep here for you will slumber eternally. If you make it to the end of this hallway you will find a door. Open this to find The Holder of Sleep. 

You will see a wizened old man sleeping peacefully. Tread lightly for he does not like to be disturbed. Do not look under his bed, for there lies death and it will pull you under to be tormented forever. Walk quietly up to his bed and whisper in his ear "Why do they never rest?" until he wakes up and tells you the story of how they chained their slumber onto him, then he will invite you to sit with him. Do so, else he will chain their slumber unto you and you will never truly be awake again. 

After sitting with him he will pull a small crystal with inner light from his nightgown. He will then push it deep into your chest. If you can ignore the pain he will fall back into his slumber. If you cry out you shall replace him in his tortured slumber. Return to the stone table and sleep again. You will find yourself outside of the hospital after waking up. 

The crystal is object 27 of 538. You no longer need sleep, pray your nightmares do not follow you out. 

Holder of Creation

In any city, in any country, go to any hospital and ask to visit the one who refers to himself as "The Holder of Creation". The clerk will look into your eyes, horrified, before standing up. She (and only a she) will lead you to the maternity ward and push you into a locked door, which you will glide through. 

Once inside the door, you will notice two more: one to the left and one to the right. You must chose the one in the direction to which you are more accustomed, hoping all the while that fate has correctly guided your hand. Touch the door handle. If light peeks from under the doorway, you must enter. If it doesn't, you must run into the other room, as fast as you can. Sleep where you drop and do not trust anyone. Do not enter the sunlight; seek shadows and pray to whatever god you wish that

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