Chess and Checkers: The Way to Mastership by Edward Lasker (debian ebook reader TXT) π
PART I: THE GAME OF CHESS
I
THE RULES OF THE GAME
BOARD AND MEN
The game of Chess is played by two armies who oppose each otheron a square board or battlefield of sixty-four alternate whiteand black squares. Each army has sixteen men; one King, oneQueen, two Rooks (or Castles), two Bishops, two Knights and eightPawns. The Generals of the two armies are the two playersthemselves. The men of one side are of light color and are calledWhite, those of the other side are of dark color and are calledBlack.
The object of the game is to capture the opposing King. When thisis done the battle is ended, the side losing whose King iscaptured. To understand what is meant by the capture of the Kingit is first necessary to become acquainted with the lawsaccording to which the different men move on the board.
To start with, the board must be placed so that
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White is not forced to develop this Bishop on the second move by any means. He could either play (2) Kt-f3 or (2) Kt-c3 or (2) P-d4. The objection to the latter move, however, is that after (2) β¦., Pxd4; (3) Qxd4 the white Queen is exposed to the attack of the Knight b8, which means loss of time. Kt-f3 or Kt-c3 are probably preferable to B-c4 on the second move, because it is certain that the Knights will not find any better squares on their initial move. The Bishop, however, may have an occasion to be used on b5 instead of on c4, and it is a good thing, generally speaking, to keep the option of moving a piece to different squares as long as it is compatible with the other requirements of the position.
That the Bishop may be used to advantage on b5 will be seen from the following variation. Supposing White plays (2) Kt-f3. Then the Pawn e5 is attacked. The only sensible protection is (2) β¦, Kt-c6; for P-f6 does not come into consideration, as it is a Pawn move which does not add anything to the development of the pieces; P-d6 blocks the Bishop f8; B-d6 obstructs the Queenβs Pawn and Q-f6 or Q-e7 hinders the development of the Knight or the Bishop respectively. Now, it can readily be seen that after (2) β¦, Kt-c6 White may want to place his Kingβs Bishop on b5, for with this move he repeats indirectly his attack on the Kingβs Pawn through the threat to remove the protecting Knight. It is true, that this threat needs no attention as long as Whiteβs Kingβs Pawn is not protected (for instance: (3) β¦, Kt-f6; (4) Bxc6, Pd7xc6; (5) Ktxe5, Q-d4 attacking Knight and Pawn at the same time and thereby regaining the Pawn) but as soon as White has defended the Pawnβwith P-d3 may beβthe Bishop b5 is at work and Black must seek additional protection for the Pawn e5.
If White, on his second move, plays B-c4, he attacks the Pawn f7. This Pawn is protected by Blackβs King and so he need not be defended any further; but Black must be on the alert against a concentration of some more white men on f7. White could try (3) Q-f3 or Q-h5. However, Black would then have time to defend himself with Kt-f6 or Q-e7 respectively.
Therefore, on the second move, Black may make any developing move; he could, of course, play (2) β¦, Kt-f6, preventing Whiteβs Queen from going to h5, but this is unnecessary, as Q-h5 would be a very bad move, placing the Queen on a square from which she is bound to be chased away very soon. For instance: (2) β¦., B-c5; (3) Q-h5, Q-e7 (not P-g6 on account of Qxe5 attacking the King and the Rook at the same time). Now, whatever White plays, he will have to retire again with his Queen as soon as Black attacks her with Kt-f6, and so he loses his birth-right of attack; for it will be Black who is a move ahead in the development instead of White, as it ought to be.
If both players refrain from premature attack the game might develop as follows: (2) B-c4, B-c5; (3) Kt-f3, Kt-c6; (4) P-d3, Kt-f6; (5) Kt-c3, P-d6; (6) o-o, o-o; (7) B-g5. This move is the first one with which White trespasses the βfrontierβ which may be said to run in the openings of all games between the fourth and fifth ranks of the board. The Bishops are the only pieces for whom there is a field of action in the opponentβs camp early in the game. They pin a hostile Knight and thereby exert a certain pressure on the opponent who naturally does not like to see any of his pieces deprived of its mobility. The fact that Black can drive Whiteβs Bishop away with P-h6 does not lead to any loss of time for White, for the Bishop can retire to h4, still maintaining the pin, while Black has not furthered his development by his Pawn move; in fact, he has somewhat compromised his position and as explained by the discussion of the position of Diagram 37 the advance of the Pawn g7 to g5 cannot follow without the risk that White will uphold the pin even at the cost of a piece and obtain an overwhelming attack.
That the move P-h6 creates a weakness even if it is not followed up by P-g5 will be demonstrated later on in the discussion of the middle game. The correct answer to Whiteβs seventh move is easily found with the help of the principle of development. If White did not threaten anything Black would certainly think of nothing else than the development of his Queenβs Bishop, the only minor piece which has not yet moved. Therefore, the first thing Black should consider in countering the threat involved in Whiteβs last move is a protection with a move of the Queenβs Bishop. Whiteβs threat is (8) Kt-d5, attacking the Knight f6 for the second time. Although the Knight is twice protected, Black will naturally endeavor to prevent an accumulation of hostile pieces on the point f6, and he can do that indeed very easily by playing (7) β¦., B-e6 with a view toward capturing the Knight if he should move to d5.
The exchange (8) Kt-d5, Bxd5; (9) Bxd5 is manifestly not desirable for White, as it does not improve in any way the mobility of his men. On the contrary, White loses a move, as the result of the maneuver is only a change of location of the Kingβs Bishop who was already developed while the principle of speedy development demands that no piece should be moved twice in the opening until ALL pieces are developed.
Unless Blackβs move involves a threat which needs immediate attention White should consider only such moves as will secure a possibility of development for his Rooks, that is maneuvers which are liable to produce an open file somewhere on the board.
+βββββββββββββ+
8 | #R | | | #Q | | #R | #K | |
|βββββββββββββ|
7 | #P | #P | #P | | | #P | #P | #P |
|βββββββββββββ|
6 | | | #Kt| #P | #B | #Kt| | |
|βββββββββββββ|
5 | | | #B | | #P | | ^B | |
|βββββββββββββ|
4 | | | ^B | | ^P | | | |
|βββββββββββββ|
3 | | | ^Kt| ^P | | ^Kt| | |
|βββββββββββββ|
2 | ^P | ^P | ^P | | | ^P | ^P | ^P |
|βββββββββββββ|
1 | ^R | | | ^Q | | ^R | ^K | |
+βββββββββββββ+
a b c d e f g hDIAGRAM 43.
This can only be done by the exchange of a Pawn and as the only Pawn within easy reach is the Pawn e5 the files which are liable to be opened first are the d-file and the f-file. In the position of the Diagram it is not easy to find a way of opening either file mentioned without elaborate preparation. P-d4 cannot be played before the square d4 is three times controlled by White and if White tries to accomplish this by (8) Kt-e2, Black spoils Whiteβs plan by Bxc4 without being bothered by the threat Kt-d5 which existed as long as the Knight was posted on c3. If, on the other hand, White exchanges the Bishop first on e6 he helps Blackβs development by opening the f-file for his Rook. To avoid these alternatives White could withdraw the Bishop c4 to b3 and then play Kt-e2 followed by P-c3 and P-d4. But this maneuver involves two moves with pieces which are already developed and it is therefore preferable to place the Rook a1, who has to be developed, right away in the Queenβs file and then to proceed as suggested above. In other words, White does probably best to play (8) Q-d2 and (9) Ra1-d1.
Black, in the meantime, will of course, also aim at the development of his Rooks. In the position of the Diagram it is even less troublesome for him than for White to prepare the opening of the d-file, as there is no objection to his playing immediately Kt-e7 with P-c6 and P-d5. The only reason which might deter Black from playing Kt-e7 is the fear that White might answer Bxf6 forcing Black to retake with the Pawn g7 and thereby tearing a hole in the protecting chain of Pawns around the King. However, as will be explained in the discussion of the middle game, this maneuver need not be feared.
+βββββββββββββ+
8 | | | | | | | | |
|βββββββββββββ|
7 | #P | #P | #P | | | #P | #P | #P |
|βββββββββββββ|
6 | | | | #P | | | | |
|βββββββββββββ|
5 | | | | | | | | |
|βββββββββββββ|
4 | | | | | ^P | | | |
|βββββββββββββ|
3 | | | | | | | | |
|βββββββββββββ|
2 | ^P | ^P | ^P | | | ^P | ^P | ^P |
|βββββββββββββ|
1 | | | | | | | | |
βββββββββββββ
a b c d e f g hDIAGRAM 44.
The advance of the d-Pawn, besides the possibility of opening the d-file for the Rooks, has another very important purpose. It invites, and often compels the opponent to take the Pawn with his e-Pawn thereby losing control of βthe center.β What is meant by center in Kingβs Pawn openings will be understood from the analysis of the Diagram 44 in which only the Pawn skeleton of a Kingβs Pawn game is given and in which it is assumed that Black has exchanged the Pawn e5 for the Pawn d4. This Pawn formation offers an advantage to White because the Pawn e4, Whiteβs center-Pawn, controls the two squares d5 and f5 while the two corresponding squares in Whiteβs camp, that is d4 and f4, are not in the hands of Black and could be occupied by White men. It is evident that it must be advantageous to have pieces placed in the center of the board as there they have naturally more mobility than towards the edge of the board where part of their radius of action is cut off. A Knight, for instance, placed on d4 will possibly have an opportunity later on to go to f5 from where he helps an attack on g7. The square f4 may be useful for the Queen in an attempt to reach the Kingβs wing speedily, thus accumulating on that part of the board superior forces. These and other advantages connected with the control of the center will be more readily understood after the discussion of the middle game maneuvers of which the center squares form the basis. It is necessary, however, to
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