Chess Strategy by Edward Lasker (inspirational novels .TXT) π
1. ... K-Q3
2. P-B3 K-B3
3. K-B4 and wins.
This settles all typical end-games of King and pawn against King. There is, however, one exception to the rules set out, namely, when a ROOK'S PAWN is concerned. Here the isolated King always succeeds in drawing if he can reach the corner where the pawn has to queen, for he cannot be driven out again. The Rook's pawn affords another opportunity for the weaker side to draw. Diagram 55 will illustrate this, and similar positions are of frequent occurrence in practice. Here Black draws with 1. ... K-B5. As he threatens to capture the pawn, White must play 2. P-R4. Then after the reply K-B4, White is still unable to cut the opponent off from the corner with K-Kt7, as the loss of the pawn is still threatened through K-Kt5. And after 3. P-R5 Black attains the position which is typical for this end-game, namely the opposition against the King on the Rook's file. The latter cannot escape without giving up the contested corner, and the game is drawn. 3. ... K-B3; 4. K-R7, K-B2; 5. K-R8, K-B1; 6. P-R6, K-B2; 7. P-R7, K-B1: and White is stalemated.
Diag. 55
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βββββββββββββ
8 | | | | | | #K | | |
|βββββββββββββ|
7 | | #B | | | #B | #P | | #P |
|βββββββββββββ|
6 | | | #P | | #P | | #P | ^P |
|βββββββββββββ|
5 | | | #P | #P | ^B | | ^P | |
|βββββββββββββ|
4 | | | ^P | | | ^P | | |
|βββββββββββββ|
3 | #Q | ^P | | ^P | ^P | ^Kt| | |
|βββββββββββββ|
2 | | ^Q | | | | | | |
|βββββββββββββ|
1 | | | | | | ^K | | |
βββββββββββββ
A B C D E F G H
Diag. 166
Black must keep his B at K2 and his K must remain near the KBP. Whiteβs King marches to QKt6 and captures the QB pawns, queening his QKtP. Black cannot prevent the White King from doing this by B-Q1, as White, by attacking Blackβs QB4 with his B, could at any time force the B back to his K2. The remainder of the game needs no comment.
26. β¦ QxQ
27. BxQ B-Q3
28. Kt-R2 K-K1
29. Kt-Kt4 B-K2
30. B-K5 K-Q2
31. K-K2 K-K1
32. K-Q2 K-Q2
33. K-B2 K-K1
34. K-Kt2 K-Q2
35. K-R3 K-K1
36. K-R4 K-Q2
37. B-Kt8 K-B1
38. B-R7 K-Q2
39. B-Kt6 P-Q5
40. P-K4 K-K1
41. P-K5 K-Q2
42. Kt-B2 Resigns.
because there follows Kt-K4 and BxP.
GAME No. 48
White: Blackburne. Black: Niemzowitsch.
Irregular Opening.
1. P-K3 P-Q3
It is due to this reply of Blackβs that the opening is irregular. For had he played P-Q4 a peaceful QP game would have resulted, or after Whiteβs 2. P-KB4 a Dutch opening.
2. P-KB4 P-K4
3. PxP PxP
Black has the superior position; he has a pawn in the centre and his pieces are more free.
4. Kt-QB3 B-Q3
As was seen on a former occasion, it is a shade better to develop the Knights before the Bishops, as the choice of moves for the latter is less limited. The alternative might have been 5. Kt-B3, B-KKt5; 6. B-K2, Kt-B3.
5. P-K4
Now White has also a pawn in the centre, but he is a move behind in his development.
5. β¦ B-K3
6. Kt-B3 P-KB3
7. P-Q3 Kt-K2
8. B-K3 P-QB4
9. Q-Q2 QKt-B3
10. B-K2 Kt-Q5
11. Castles KR Castles
12. Kt-Q1 KKt-B3
13. P-B3
Now Black has gained an advantage from the command of his Q5. The advance of Whiteβs QBP, which was necessitated by the dominating position of the Black Knight, has left White with a βbackwardβ pawn at Q3.
13. β¦ KtxBch
14. QxKt R-K1
If now a general exchange takes place after P-Q4, the KP is lost through B-Q4.
15. Kt-R4
Whiteβs counter attack on the Kingβs side becomes threatening, and Black must continue his operations on the Queenβs wing with the greatest care, as he may be called upon at any time to concentrate his pieces for the defence of the Kingβs wing.
15. β¦ B-KB1
16. Kt-B5 K-R1
17. P-KKt4 Q-Q2
18. Kt-B2 P-QR4
Black wishes to open up files on the Queenβs side.
19. P-QR3
Freeing the QR.
19. β¦ P-QKt4
20. QR-Q1 QR-Kt1
21. R-Q2 P-Kt5
22. RPxP RPxP
23. P-B4 R-R1
24. Q-B3 R-R7
Before trying to push home his advantage on the Queenβs side, which is made possible by the weakness of Whiteβs QP, Black should look after his Kingβs side, where White has collected an alarming array of forces. After the text move the Rook is quite out of play.
25. P-Kt5 P-Kt3?
βββββββββββββ
8 | | | | | #R | #B | | #K |
|βββββββββββββ|
7 | | | | #Q | | | | #P |
|βββββββββββββ|
6 | | | #Kt| | #B | #P | #P | |
|βββββββββββββ|
5 | | | #P | | #P | ^Kt| ^P | |
|βββββββββββββ|
4 | | #P | ^P | | ^P | | | |
|βββββββββββββ|
3 | | | | ^P | ^B | ^Q | | |
|βββββββββββββ|
2 | #R | ^P | | ^R | | ^Kt| | ^P |
|βββββββββββββ|
1 | | | | | | ^R | ^K | |
βββββββββββββ
A B C D E F G H
Diag. 167
Black should simply play PxP with the following continuation: 26. BxP, Kt-Q5; 27. KtxKt, QxKt; 28. B-K3, Q-Q3. After the move in the text, Whiteβs attack is overwhelming.
26. Kt-Kt4!
White obtains a Rook and two pawns for his two Knights; this is in itself an equivalent of material. In the present instance the exchange is of decisive advantage for White, as Black must lose several moves to bring up his Rook for the defence of his unguarded King.
26. β¦ PxKt
27. KtxBP Kt-Q5
If PxP, White wins by 28. Q-R5, Q-B2; 29. P-Kt6, QxPch; 30. QxQ and KtxR.
28. Q-B2 Q-B3
29. KtxR QxKt
30. BxKt KPxB
31. PxP B-Q2
32. R-K1 Q-B2
33. Q-R4! R-R1
Not BxP because of 34. R-KB2, followed by KR-KB sq.
34. R-KB2 B-B3
35. Q-Kt4
The threat is to open the Rookβs file by P-Kt6 with an attack on the King by the Rooks.
35. β¦ R-K1
36. RxR QxR
BxR in order to play Q-R4 might be better. With the Queens off the board, Black has winning chances on account of his two Bishops. But then White might evade the exchange and proceed to seize the Kingβs file with the Rook after 37. Q-B4.
37. R-K2 Q-Q2
38. R-K6 B-R1
in order to play Q-QKt2 or R2.
39. P-Kt6! PxP
If Q-QKt2, 40. R-K8!, if Q-R2, 40. Q-R4. White wins in either case.
40. RxP Q-KR2
41. Q-Kt3
Threatens Q-K5ch.
41. β¦ Q-R4
42. R-Kt4! Resigns.
TABLE OF OPENINGSA. KINGβS PAWN GAMES
a. 1. P-K4 P-K4
2. P-KB4 PxP
2. β¦ B-B4
2. β¦ P-Q4
2. P-Q4 PxP 3. QxP
3. Kt-KB3 P-QB4
3. β¦ Kt-QB3
3. B-QB4
3. P-QB3 PxP
3. β¦ P-Q4
2. Kt-KB3 Kt-QB3 3. P-Q4 PxP 4. KtxP
4. B-QB4
4. P-B3
3. B-B4 B-B4 4. P-Q3
4. P-B3
3. β¦ Kt-B3
3. Kt-B3 Kt-B3
3. β¦ B-Kt5
3. B-Kt5 P-Q3 4. P-Q4
3. β¦ Kt-B3 4. Castle P-Q3
4. β¦ KtxP
3. β¦ P-QR3 4. B-R4 Kt-B3 5. Castle B-K2
5. β¦ KtxP
4. BxKt QPxB 5. KtxP
5. P-Q4
2. β¦ P-Q3 3. P-Q4 QKt-Q2
2. Kt-QB3 Kt-KB3 3. P-B4 P-Q4
b. 1. P-K4 P-K3
2. P-Q4 P-Q4 3. P-K5
3. Kt-QB3 Kt-KB3 4. P-K5
4. B-Kt5 B-K2
4. β¦ B-Kt5
3. β¦ PxP
1. P-K4 P-Q4 2. PxP QxP
1. P-K4 P-QB3 2. P-Q4 P-Q4
1. P-K4 P-QB4
B. QUEENβS PAWN GAMES
a. 1. P-Q4 P-Q4
2. P-QB4 PxP
2. β¦ P-K3 3. KtQB3 KtKB3
3. β¦ PQB4 4. PK3
4. Kt-KB3 Kt-QB3 5. PxQP
2. β¦ PβK4
2. β¦ B-B4
2. β¦ P-QB3
2. Kt-KB3 P-K3 3. P-B4 PxP
3. β¦ P-QB4
3. β¦ Kt-KB3
2. β¦ P-QB4 3. P-B4 P-K3 4. P-K3
4. Kt-B3 Kt-QB3
3. P-K3 P-K3 4. B-Q3 Kt-KB3 5. P-QKt3
3. P-B3
2. β¦ Kt-KB3
b. 1. P-Q4 P-QB4
1. P-Q4 Kt-KB3 2. Kt-KB3 P-Q3
1. P-Q4 P-KB4
C. IRREGULAR OPENINGS
1. P-QB4
1. P-KB4 P-Q4
1. β¦ P-K4
1. P-K3 P-Q3
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