Thuvia, Maid of Mars by Edgar Rice Burroughs (read my book .TXT) 📕
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Thuvia, Maid of Mars moves the focus of Burroughs’ Martian series to Carthoris, the son of the human John Carter and Martian Dejah Thoris and the prince of Helium.
Princess Thuvia of Ptarth and Prince Carthoris of Helium are in love. Fate, however, is against them: the princess is promised to another, the Jeddak of Kaol, Kulan Tith. So when the princess is kidnapped, suspicion falls on Carthoris, who sets out as his father would have to rescue the damsel and clear his name. As the great airborn navies of Mars’ military powers charge inexorably towards a needless war, Carthoris pursues the imperiled princess across borders and battlefields, making new enemies and allies along the way on a journey which traverses far and forgotten corners of Barsoom.
Thuvia, Maid of Mars presents many familiar themes from Burroughs’ books, such as damsels in distress, fantastical adventures, chivalry, and derring-do, set against a backdrop of looming war and political intrigue. But it also introduces new elements, such as psychic armies and new flight technologies, as well as bringing entirely new races and settings to the series. It was originally published in 1916 as three serialized parts in All-Story Weekly, and published as a novel in 1920.
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- Author: Edgar Rice Burroughs
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The countless dismal windows, vacant and forlorn, stared, sightless, from their marble walls; the whole sad city taking on the semblance of scattered mounds of dead men’s sun-bleached skulls—the casements having the appearance of eyeless sockets, the portals, grinning jaws.
Closer came the flier, but now its speed was diminishing—yet this was not Ptarth.
Above the central plaza it stopped, slowly settling Marsward. Within a hundred yards of the ground it came to rest, floating gently in the light air, and at the same instant an alarm sounded at the sleeper’s ear.
Carthoris sprang to his feet. Below him he looked to see the teeming metropolis of Ptarth. Beside him, already, there should have been an air patrol.
He gazed about in bewildered astonishment. There indeed was a great city, but it was not Ptarth. No multitudes surged through its broad avenues. No signs of life broke the dead monotony of its deserted rooftops. No gorgeous silks, no priceless furs lent life and colour to the cold marble and the gleaming ersite.
No patrol boat lay ready with its familiar challenge. Silent and empty lay the great city—empty and silent the surrounding air.
What had happened?
Carthoris examined the dial of his compass. The pointer was set upon Ptarth. Could the creature of his genius have thus betrayed him? He would not believe it.
Quickly he unlocked the cover, turning it back upon its hinge. A single glance showed him the truth, or at least a part of it—the steel projection that communicated the movement of the pointer upon the dial to the heart of the mechanism beneath had been severed.
Who could have done the thing—and why?
Carthoris could not hazard even a faint guess. But the thing now was to learn in what portion of the world he was, and then take up his interrupted journey once more.
If it had been the purpose of some enemy to delay him, he had succeeded well, thought Carthoris, as he unlocked the cover of the second dial, the first having shown that its pointer had not been set at all.
Beneath the second dial he found the steel pin severed as in the other, but the controlling mechanism had first been set for a point upon the western hemisphere.
He had just time to judge his location roughly at some place southwest of Helium, and at a considerable distance from the twin cities, when he was startled by a woman’s scream beneath him.
Leaning over the side of the flier, he saw what appeared to be a red woman being dragged across the plaza by a huge green warrior—one of those fierce, cruel denizens of the dead sea-bottoms and deserted cities of dying Mars.
Carthoris waited to see no more. Reaching for the control board, he sent his craft racing plummet-like toward the ground.
The green man was hurrying his captive toward a huge thoat that browsed upon the ochre vegetation of the once scarlet-gorgeous plaza. At the same instant a dozen red warriors leaped from the entrance of a nearby ersite palace, pursuing the abductor with naked swords and shouts of rageful warning.
Once the woman turned her face upward toward the falling flier, and in the single swift glance Carthoris saw that it was Thuvia of Ptarth!
IV A Green Man’s CaptiveWhen the light of day broke upon the little craft to whose deck the Princess of Ptarth had been snatched from her father’s garden, Thuvia saw that the night had wrought a change in her abductors.
No longer did their trappings gleam with the metal of Dusar, but instead there was emblazoned there the insignia of the Prince of Helium.
The girl felt renewed hope, for she could not believe that in the heart of Carthoris could lie intent to harm her.
She spoke to the warrior squatting before the control board.
“Last night you wore the trappings of a Dusarian,” she said. “Now your metal is that of Helium. What means it?”
The man looked at her with a grin.
“The Prince of Helium is no fool,” he said.
Just then an officer emerged from the tiny cabin. He reprimanded the warrior for conversing with the prisoner, nor would he himself reply to any of her inquiries.
No harm was offered her during the journey, and so they came at last to their destination with the girl no wiser as to her abductors or their purpose than at first.
Here the flier settled slowly into the plaza of one of those mute monuments of Mars’ dead and forgotten past—the deserted cities that fringe the sad ochre sea-bottoms where once rolled the mighty floods upon whose bosoms moved the maritime commerce of the peoples that are gone forever.
Thuvia of Ptarth was no stranger to such places. During her wanderings in search of the River Iss, that time she had set out upon what, for countless ages, had been the last, long pilgrimage of Martians, toward the Valley Dor, where lies the Lost Sea of Korus, she had encountered several of these sad reminders of the greatness and the glory of ancient Barsoom.
And again, during her flight from the temples of the Holy Therns with Tars Tarkas, Jeddak of Thark, she had seen them, with their weird and ghostly inmates, the great white apes of Barsoom.
She knew, too, that many of them were used now by the nomadic tribes of green men, but that among them all was no city that the red men did not shun, for without exception they stood amidst vast, waterless tracts, unsuited for the continued sustenance of the dominant race of Martians.
Why, then, should they be bringing her to such a place? There was but a single answer. Such was the nature of their work that they must needs seek the seclusion that a dead city afforded. The girl trembled at thought of her plight.
For two days her captors kept her within a huge palace that even in decay reflected the splendour of the age which its youth had known.
Just before dawn on the third
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