Sidekick by Carl Stubblefield (spicy books to read TXT) ๐
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- Author: Carl Stubblefield
Read book online ยซSidekick by Carl Stubblefield (spicy books to read TXT) ๐ยป. Author - Carl Stubblefield
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Appendix
Gusโ stats and abilities at the end of book 2
Agility: 57 (52+5)
Constitution: 61 (56+5)
Charisma: 33 (28+5)
Strength: 42 (37+5)
Perception: 41 (36+5)
Intelligence: 64 (59+5)
Luck: 42 (37+5)
HP: 1200/1200
MP: 1180/1180
Stamina: 1200/1200
MARTIAL SKILLS:
Wreck-tums! (Level 3): 5% critical chance that will damn near kill the enemy from the opposing forces of chaos the blade unleashes along its edge. Blade also is auto-sharpening due to this effect. After receiving wear or damage to blade edge, chaos forces will re-balance the fineness of the blade. This item has hidden skills only discovered through use.
Two-Handed Weapons (Level 3): +10% damage when using two-handed weapons.
Polearms (Level 7): +1 to initiative when fighting enemies without polearms.
Backstab (Level 2): Unnoticed attacks from behind deal double damage!
Sweep the Leg! (Level 3): Upon successfully blocking an attack, have a 25% chance of knocking an opponent off their feet, stunning them for 5 seconds.
Counter-Attack (Level 1): After completion of a successful parry of an enemy attack, 5% chance of following through with an attack that deals double the damage! Success rates increase with higher levels.
Chained Attack (Level 1): Hit a second target when a successful Counter-Attack triggers without receiving any damage by either attacker. 50% chance of activating a chained attack with direct attack if no damage is taken.
Incapacitate (Level 1): Subdue an attacker by restricting their oxygen flow through an ether weave. Success rates decrease by 10% for every level above originator of skill.
ENERGY MANIPULATION:
Intermediate Shielding (Level 16) [10MP/minute]: Form barriers around the host. Can be enlarged to encompass more people but will drain MP at an accelerated rate. Energy attacks will weaken shielding and destabilize it.
Absorb (Level 26) [20 MP]: Extract energy and store for later use, most effective when directly draining MP and HP from others.
Transfer (Level 13) [15MP]: Distribute energy from Absorb. Cannot change its form or convert energy into another medium. If energy is absorbed, it will be transferred in the same form.
Warp (Level 12[30MP]): Distort reality in a localized area, either crushing or expanding items in a 1-meter diameter sphere.
Zeno Effect (Level 29) [30 MP]: Focusing on the quantum state of an object or target at will freeze its passage through time, preventing physical movement or skill activation while observed.
Krackle (Level 6) [30 MP]: High energy burst attack of concentrated cascading spheres of energy.
Itโs All in the Tips (Level 22) [10 MP]: Fire beams of energy from fingertips.
Chi Pulse (Level 29) [150 MP]: Drain internal stored energy to create an intense pulse of energy causing intense damage. Target will also be sapped of stamina regeneration after activation for 10 minutes.
Dick in a Box (Level 12) [25 MP]: Encase an enemy in an invisible, impenetrable box of ether. Can be sustained by continuous MP drain. Duration at current level: 5 minutes.
Photoelectric Shielding (Level 11): Energy below a certain threshold state will be absorbed by shielding, sufficient energy will result in a retaliatory burst of photoelectrons causing radiation damage.
MATTER MANIPULATION:
Wreck-luse (Level 10): Upon touching an enemy, with weapon or physical touch, a toxin is released which causes them to flee away from friend and foe. Necrotizing damage at site of touch that continues to spread outward, dealing damage until healed. Gives poisoned debuff, -20% movement speed, -20% attack damage.
Indi-Wreckt (Level 1): Allows you to destroy items not directly in physical contact with you, given they are suffused with enough energy.
Range of effect: 10 feet.
Damage done: 1:2 ratio of MP invested to HP damage.
WRECK-LESS (Level 2): This skill dramatically increases the durability of used items, weapons and armor. (+50%) It extends to vehicles you directly use, or are a passenger in, and lowers critical failures rates (30% reduction).
Smol (Level 13) [45MP/minute]: Controls quantum field fluctuations to reduce the space between fundamental particles, using modified quantum chromodynamics to stabilize quark/gluon interactions. TL;DR: Reduces size by a factor of up to 30 times.
Cleanse (Level 17) [50 MP]: Eliminate toxins of all types from self or others who possess Nth. At higher levels, can create remote effects on those who do not possess Nth.
Shake (Level 21) [30 MP]: Cause an intense vibration that causes disorientation and dizziness.
Shatter (Level 11) [20 MP/minute]: Vibrate at a frequency that will cause stress-hardening weakness in metals and polymers, causing their failure. Vibrations will cause glasses and ceramics to propagate any weaknesses and break.
Kittyโs Got Claws (Level 7) [20 MP]: Increased damage and poison transmitted to wounds for continued damage over time.
Meld (Level 8) [40 MP]: Temporarily gain properties of a selected item. Duration depends on the type of material utilized and energy requirements to affect transformation.
Ice Shard (Level 16) [15 MP]: Use ambient moisture to create dagger-like weapons. MP cost doubled if insufficient ambient moisture and ether must be converted to water to create effects.
Amber (Level 8) [20MP]: Create a viscous substance that rapidly hardens, trapping enemies inside.
MINMAX:
Enhanced Strength (Level 36) [Passive]: Every level of this ability gives a (1.7 x level) permanent increase to Strength stat. Each allocated point into Strength yields 1.7 points in addition to skill boost (not retroactive).
Hyper (Level 17) [20MP]: Doubles a stat for 5 minutes per activation.
Cat-Like Reflexes (Level 34) [Passive]: More intuitive reactions and Agility. Increases Agility by 20 points.
ENHANCEMENTS:
Physical:
Resilience (Level 11) [Passive]: Grants extraordinary resistance to projectiles and explosive damage due to a passive ether shield that absorbs and deflects attacks above melee speeds.
Mental:
Wreck-ord (Level 3): Everyone marches to the beat of their own drum, but you use this to your advantage! When you songify your life in apropos ways, you will get a bonus to stats. Bonus depends on the aptness of your choice and stats relevant to the situation. Rock on!
Note: Each song can only be used once for effect. Unlike most abilities, as you increase in your personal level, this ability loses its potency. Use this ability wisely.
For levels 10-19:
Multiplier Progression: Geometric progression x2.
Cooldown: 12 hours.
Vivid (Level 4) [Passive]: Enhanced dreams, often
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