Approaching Zero by Paul Mungo (best way to read e books .TXT) đź“•
The next day, after his friend in Kentucky had picked up the $687, Fry Guy carried out a second successful transaction, this time worth $432. He would perform the trick again and again that summer, as often as he needed to buy more computer equipment and chemicals. He didn't steal huge amounts of money-- indeed, the sums he took were almost insignificant, just enough for his own needs. But Fry Guy is only one of many, just one of a legion of adolescent computer wizards worldwide, whose ability to crash through high-tech security systems, to circumvent access controls, and to penetrate files holding sensitive information, is endangering our computer-dependent societies. These technology-obsessed electronic renegades form a distinct subculture. Some steal--though most don't; some look for information; some just like to play with computer systems. Together they probably represent the future of our computer-dependent society. Welcome to the com
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floated YIPL in 1971 as the technical offshoot of his radical Yippie party.
Hoffman had decided that communications would be an important factor in his
revolution and had committed the party to the “liberation” of Ma Bell,
inevitably portrayed as a fascist organization whose influence needed to be
stemmed.
YIPL produced the first underground phreaker newsletter, initially under its
own name. In September 1973 it became TAP, an acronym that stood for
Technological Assistance Program. The newsletter provided its readers with
information on telephone tapping and phreaking techniques and agitated against
the profits being made by Ma Bell.
Draper went to the YIPL convention, at his own expense, but came back
empty-handed. It was, according to Draper, “a total waste of time,” and the
defense fund was never organized. But ironically, while the political posturing
of the radicals had little discernible effect on the world, the new dimensions
of technology—represented, if imperfectly, by the phreakers—would undeniably
engender a revolution.
Before he went to jail, Draper was an habitue of the People’s Computer Company
(PCC), which met in Menlo Park, California. Started in 1972 with the aim of
demystifying computers, it was a highly informal association, with no members
as such; the twenty-five or so enthusiasts who gathered at PCC meetings would
simply be taught the mysteries of computing, using an old DEC machine. They
also hosted pot-luck dinners and Greek dances; it was as much a social club as
a computer group.
But there was a new buzz in the air: personal computers, small, compact
machines that could be used by anyone. A few of the PCC-ites gathered together
to form a new society, one that would “brew” their own home computers, which
would be called the Homebrew Computer Club. Thirty-two people turned up for the
inaugural meeting of the society on March 5, 1975, held in a garage in Menlo
Park.
The club grew exponentially, from sixty members in April to one hundred and
fifty in May. The Homebrewers outgrew the Menlo Park garage and, within four
months, moved to an auditorium on the Stanford campus. Eventually, Homebrew
boasted five or six hundred members. With Haight-Ashbury down the road and
Berkeley across the bay, the club members shared the countercultural attitudes
of the San Francisco area. The club decried the “commercialization” of
computers and espoused the notion of giving computer power to the people.
In those days the now-ubiquitous personal computer was making its first,
tentative appearance. Before the early 1970S, computers were massive machines,
called mainframes because the electronic equipment had to be mounted on a fixed
frame. They were kept in purpose-built, climate-controlled blocks and were
operated by punch card or paper tape; access was limited—few knew enough about
the machines to make use of them anyway—and their functions were limited. The
idea of a small, lightweight computer that was cheap enough to be bought by any
member of the public was revolutionary, and it was wholeheartedly endorsed by
the technological radicals as their contribution to the counterculture. They
assumed that moving computing power away from the government and large
corporations and bringing it to the public could only be a good thing.
The birthplace of personal computing is widely believed to be a shop sandwiched
between a Laundromat and a massage parlor in a run-down suburban shopping
center in Albuquerque, New Mexico. It was there, in the early 1970S, that a
small team of self-proclaimed rebels and misfits designed the first personal
computer, the Altair 8800, which was supposedly named after one of the
brightest stars in the universe. Formally launched in January 1975, it was
heralded by Popular Electronics as “the first minicomputer kit to rival
commercial models,” and it cost $395.
The proclaimed mission of the Altair design team was to liberate technology, to
“make computing available to millions of people and do it so fast that the US
Stupid Government [sic] couldn’t do anything about it.” They believed that
Congress was about to pass a law requiring operators to have a license before
programming a computer. “We figured we had to have several hundred machines in
people’s hands before this dangerous idea emerged from committee. Otherwise,
1984 would really have been 1984,” said David Bunnell, a member of the original
design team.
The group looked upon the personal computer, in Bunnell’s words, as “just as
important to New Age people as the six-shooter was to the original pioneers. It
was our six-shooter. A tool to fight back with. The PC gave the little guy a
fighting chance when it came to starting a business, organizing a revolution,
or just feeling powerful.”
In common with other early PCs, the Altair was sold in kit form, limiting its
appeal to hobbyists and computer buffs whose enthusiasm for computing would see
them through the laborious and difficult process of putting the machines
together. Once assembled, the kit actually did very little. It was a piece of
hardware; the software—the programs that can make a PC actually do something,
such as word processing or accounting didn’t exist. By presentday standards it
also looked forbidding, a gray box with a metallic cover housing a multitude of
LED lights and switches. The concept of “user-friendliness” had not yet
emerged.
The launch of the Altair was the catalyst for the founding of the Homebrew
Computer Club. Motivated by the success of the little machine, the members
began working on their own designs, using borrowed parts and operating systems
cadged from other computers. Two members of the club, however, were well ahead
of the others. Inspired by Rosenbaum’s article in Esquire, these two young men
had decided to build their own blue boxes and sell them around the neighboring
Stanford and Berkeley campuses. Though Rosenbaum had deliberately left out much
of the technical detail, including the multifrequency tone cycles, the pair
scratched together the missing data from local research libraries and were able
to start manufacturing blue boxes in sizeable quantities. To keep their
identities secret, they adopted aliases: Steve
Jobs, the effusive, glib salesman of the two, became Berkeley Blue; Steve
Wozniak, or Woz, the consummate technician, became—as far as he can remember—
Oak Toebark. The company they founded in Jobs’s parents’ garage was to become
Apple Computer.
The duo’s primitive blue-box factory began to manufacture MF-ers on nearly an
assembly-line basis. Jobs, whose sales ability was apparent even then, managed
to find buyers who would purchase up to ten at a time. In interviews given
since, they estimated that they probably sold a couple hundred of the devices.
Under California law at the time, selling blue boxes was perfectly legal,
although using them was an offense. They got close to getting caught only once,
when they were approached by the highway patrol while using one of their own
blue boxes at a telephone booth. They weren’t arrested—but only because the
patrolman didn’t recognize the strange device they had with them.
The two Steves had grown up in the area around Los Altos, part of that stretch
of Santa Clara County between San Francisco and San Jose that would later
become known as Silicon Valley. They had both been brought up surrounded by the
ideas and technology that were to transform the area: Wozniak’s father was an
electronics engineer at Lockheed Missiles and Space Company and helped his son
learn to design logic circuits. When the two boys first met, Jobs was
particularly impressed that Wozniak had already built a computer that had won
the top prize at the Bay Area science fair.
It has been said that Jobs and Wozniak were the perfect team, and that without
Jobs, the entrepreneur, Woz would never have outgrown Homebrew. Wozniak was, at
heart, a hacker and a phreaker; at the club he liked to swap stories with
Draper, and he once tried to phreak a call to the pope by pretending to be
Henry Kissinger. Before a Vatican official caught on, he had almost succeeded
in getting through. Jobs, on the other hand, was first and foremost a
businessman. He needed Wozniak to design the products—the blue boxes, the
computers—for him to sell.
The Apple computer happened almost by accident. Had he had enough money, Woz
would have been happy to go out and buy a model from one of the established
manufacturers. But he was broke, so he sat down and began designing his own
homemade model.
He had set out to build something comparable to the desktop computer he used at
Hewlett-Packard, where he worked at the time. That computer was called the 9830
and sold for $10,000 a unit. Its biggest advantage was that it used BASIC, a
computer language that closely resembles normal English. BASIC alleviated a lot
of complications: a user could sit down, turn on the machine, and begin typing,
which wasn’t always possible with other computer languages.
BASIC—an acronym for Beginner’s All-purpose Symbolic Instruction Code—had
already been adapted by software pioneers Bill Gates and Paul Allen for use on
the Altair. (Gates—soon to become America’s youngest billionaire—and Allen
went on to found Microsoft, probably the world’s most powerful software
company.) The language was compact, in that it required very little computer
memory to run, an essential requirement for microcomputers. Woz began work on
his new computer by adapting BASIC to run with a microprocessor—a sort of mini
computer brain, invented earlier in the decade, which packed all the functions
of the central processing unit (CPU) of a large computer onto a tiny
semiconductor chip. The invention allowed the manufacture of smaller computers,
but attracted little attention from traditional computer companies, who foresaw
no market at all for PCs. All the action in those days was with mainframes.
Woz’s prototype was first demonstrated to the self-proclaimed radicals at the
Homebrew Club, who liked it enough to place a few orders. Even more
encouraging, the local computer store, the Byte Shop, placed a single order
for $50,000 worth of the kits.
The Byte Shop was one of the first retail computer stores in the world. and its
manager knew that a fully assembled, inexpensive
home computer would sell very well. The idea was suggested to Jobs, who began
looking for the financial backing necessary to turn the garage assembly
operation he and Woz now ran into a real manufacturing concern.
How the two Steves raised the money for Apple has been told before. Traditional
manufacturers turned them down, and venture capitalists had difficulty seeing
beyond appearance and philosophy. It was a clash of cultures. Jobs and Woz
didn’t look like serious computer manufacturers; with their long hair and standard uniform of sandals and jeans, they looked like student radicals. One
venture capitalist, sent out to meet Jobs at the garage, described him as an
unusual business prospect, but eventually they did find a backer.
The first public showing of what was called the Apple II was at the West Coast
Computer Fair in San Francisco in April 1977. The tiny company’s dozen or so
employees had worked through the night to prepare the five functioning models
that were to be demonstrated. They were sleek little computers: fully
assembled, light, wrapped in smart gray cases with the six-color Apple logo
discreetly positioned over the keyboard. What would set them apart in
particular, though, was their floppy-disk capability, which became available on
the machines in 1979.
The floppy disk—or diskette—is a data-storage system developed for larger
computers. The diskette itself is a thin piece of plastic, protected by a card
cover, that looks a little like a 45-rpm record, and is used to load programs
or to store data. Prior to the launch of the Apple II, all microcomputers used
cassette tapes and ordinary cassette recorders for data storage, a timeconsuming and inefficient process. The inclusion of the floppy-disk system gave the
Apple II a competitive edge: users would no longer need to fiddle about
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