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Read book online Β«For the Win by Cory Doctorow (interesting novels to read .txt) πŸ“•Β».   Author   -   Cory Doctorow



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>But as soon as he tweaked his feeds to catch them, the farmers figured out how to dodge them. The guilds got good names, the hacked players started behaving more plausibly -- having half-assed dialogue with the toons they were buffing with all their goods -- and the gangs that converged on any accidental motherlode in the game did a lot of realistic milling about and chatting in broken English. Increasingly, the players were logging in with prepaid cards diverted from the US over American proxies, making them indistinguishable from the lucrative American kid trade, who were apt to start playing by buying some prepaid cards along with their Cokes and gum at the convenience store. Those kids had the attention spans of gnats, and if you knocked them offline after mistaking them for a gold farmer, they left and went straight to a competing world and never again showed up in your game or on your balance sheet.

It was amazing how fast information spread among these creeps. Well, not amazing. After all, information spread among normal players faster than you'd believe too -- it was great, you hardly had to lift a finger or spend a penny on marketing when you released some new elite items or unveiled a new world. They players would talk it up for you, spreading the word at the speed of gossip. And the same jungle telegraph ran through the farmers' underground, he could see it at work.

And there were more of them, a little guild of twenty, all grinding and grinding the same campaign. They were fresh characters, created two days before, and they'd been created by players who knew what they were doing -- it was just the perfect balance between rezzers and tanks and casters, a good mix of AOE and melee weapons. They'd levelled damned fast -- he pulled up some forensics on some of the toons, felt his fingerspitzengefuhl tingle as the game guttered like a flame in a breeze. He'd installed the forensics packages over the howls of protest from the admin team who'd shown him chart after chart about what running the kind of history he wanted to see would do to server performance. He'd gotten his forensics, but only after promising to use them sparingly.

And there it was: the players had levelled each other by going into a PvP -- Player versus Player -- tournament area and repeatedly killing one another. As soon as one of them dinged up a level, he would stand undefended and let the other player kill him quickly. The game gave megapoints for killing a higher level player. Once player two dinged, they switched places, and laddered, one after the other, up to heights that normal players would take forever to attain.

The campaign they were running was simple: scrounging a mix of earth-fairy wings and certain mushroom caps, giving them over to a potion-master who would pay them in gold. It wasn't anything special and it was a little below their levels, but when he charted out the returns in gold and experience per hour, he saw that someone had carelessly created a mission that would pay out nearly triple what the regular campaign was supposed to deliver. He shook his head. How the hell did they figure this stuff out? You'd need to chart every single little finicky mission in the game and there were tens of thousands of missions, created by designers who used software algorithms to spin a basic scenario into hundreds of variants.

And there they were, happily collecting their mushroom caps and killing the brown fairies and plucking their wings. Every now and again they'd happen on a bigger monster that wandered into their aggro zone and they'd dispatch it with cool ease.

His finger trembled over the macro that would suspend their accounts and boot them off the server. It didn't move.

He admired them, that was the problem. They were doing something efficiently, quietly and well, with a minimum of fuss. They understood the game nearly as well as he did, without the benefit of Command Central and its many feeds. He --

He logged in.

He picked an av he'd buffed up to level 43, halfway up the ladder to the maximum, which was 90. Regulus was an elf healer, tall and whip-thin, with a huge rucksack bulging with herbs and potions. He was a nominal member of one of the mid-sized player guilds, one of the ones that would accept even any player for a small fee, which offered training courses, guild-banking, scheduled events, all with the glad sanction of Coca Cola. The right sort of people.

Hello

Two months before, the players would have kept on running their mission, blithely ignoring him. But that was one of the tell-tales his feeds looked for to pick out the farmers. Instead, these toons all waved at him and did little emotes, some of which were quite good custom jobs including dance-moves, elaborate mime and other gestures. If his feeds hadn't picked these jokers out as farmers, he'd have pegged them as hardcore players. But they hadn't actually spoken or chatted him anything. They were almost certainly Chinese and English would be hard for them.

Wanna group?

He offered them a really plum quest, one that had a crazy-high gold and experience reward for a relatively nearby objective: retrieving Dvalinn's runes from a deep cave that the'd have to fight their way into, killing a bunch of gimpy dwarves and a couple of decent bosses on the way. The quest was chained to one that led to a fight with Fenrisulfr, one of the biggest bosses in Svartalfaheim Warriors, a megaboss that you needed a huge party to take down, but which rewarded you with enormous treasure. The whole thing was farmer-bait he'd cooked up specifically for this kind of mission.

After a decent interval -- short, but long enough for the players to be puzzling through a machine-translation of the quest-text -- they gladly joined, sending simple thanks over text.

He pretended he saw nothing weird about their silence as they progressed toward the objective, but in the meantime, he concentrated on observing them closely, trying to picture them around a table in a smoky cafe in China or Vietnam or Cambodia or Malaysia, twenty skinny boys with oily hair and zits, cigarettes in the corners of their mouths, squinting around the curl of smoke. Maybe they were in more than one place, two or even three groups. They almost certainly had some kind of back-channel, be it voice, text, or simply shouting at each other over the table, because they moved with good coordination, but with enough individualism that it seemed unlikely that this was all one guy running twenty bots.

Where you from?

He had to be aware that they were probably trying to figure out if he was from the game, and if he made things too easy for them, he might tip them off.

One player, an ogre caster with a huge club and a bandoleer of mystic skulls etched with runes, replied

We're Chinese, hope that's OK with you

This was more frank than he'd expected. Other groups he'd approached with the same gimmick had been much more close-lipped, claiming to come from unlikely places in the midwest like Sioux Falls, places that seemed to have been chosen by randomly clicking on a map of the USA.

China!

he typed,

You seem pretty good with English then!

The ogre -- Prince Simon, according to his stats -- emoted a little bow.

I studied in school. My guildies aren't same good.

Connor thought about who he was pretending to be: a young player in a big American city like LA. What would he say to these people?

Is it late there?

Yes, after dinner. We always play after dinner.

Sounds like a lot of fun! I wish I had a big group of friends who were free after dinner. It's always homework homework homework

Connor's fictional persona was sharpening up for him now, a lonely high-school kid in La Jolla or San Deigo, somewhere on the ocean, somewhere white and middle class and isolated. Somewhere without sidewalks. The kind of kid who might come across a plum quest live Dvalinn's runes and have to go and round up a group of strangers to run it with him.

It's a good time

the ogre said. A pause.

My friend wants to know what you're studying?

His persona floated an answer into his head.

I'm about to graduate. I've applied for civil engineering at a couple of schools. Hope I get in!

The ogre said,

I was a civil engineer before I left home. I designed bridges, five bridges. For a high-speed train system.

Connor mentally revised his image of the boys into young men, adults.

When did you leave home?

2 years. No more work. I will go home soon though I think. I have a family there. A little son, only 3

The ogre messaged him an image. A grinning Chinese boy in a sailor suit, toothy, holding a drippy ice cream cone like a baton, waving it like a conductor.

Connor's fictional 17 year old didn't have any reaction to the picture, but his 36-year-old self did. A father leaving his son behind, pluging off to find work. Connor hadn't ever had to support someone, but he'd thought about it a lot. In Connor's world, where people's motives were governed by envy and fear, the picture of this baby was seismic, an earthquake shaking things up and making the furnishings fall to the floor and shatter. He struggled to find his character.

Cute! You must miss him

A lot. It's like being in the army. I will do this for a few years, then go home.

What a world! Here was this civil engineer, accomplished, in love, a father, living far away, working all day to amass virtual treasures, playing cat-and-mouse with Connor and his people.

So what advice do you have for someone going into civil engineering?

The ogre emoted a big laugh.

Don't try to find work in China

Connor emoted a big laugh too -- and led the party to Dvalinn's runes, losing himself in the play even as he struggled to remain clinical and observant. Some of his fellow gamerunners looked over his shoulder now and again, watched them run the mission, made little cutting remarks. Among the gamerunners, the actual game itself was slightly looked down upon, something for the marks to play. The real game, the big game was the game of designing the game, the game of tweaking all the variables in the giant hamster cage that all the suckers were paying to run through.

But Connor never forgot how he came to the game, where his equations had come from: from play, thousands of hours in the worlds, absorbing their physics and reality through his fingers and ears and eyes. As far as he was concerned, you couldn't do your job in the game unless you played it too. He marked the snotty words, noticed who delivered them, and took down his mental estimation of each one by a few pegs.

Now they were in the dungeon, which he'd just slapped together, but which he nevertheless found himself really enjoying. As a raiding guild, the Chinese were superb: coordinated, slick, smart. He had a tendency to think of gold farmers as mindless droids, repeating a task set for them by some boss who showed them how to use the mouse and walked away. But of course the gold farmers played all day, every day, even more than the most hardcore players. They were hardcore players. Hardcore players he'd sworn to eliminate, but he couldn't let himself forget that they were hardcore.

They fought

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