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he said. "I'm feeling much better already."

"What's in this ship you arranged for tonight—what kind of a cargo was I risking my neck for?"

"I thought you were risking your neck for money," Kerk said dryly. "But be assured it was in a good cause. That cargo means the survival of a world. Guns, ammunition, mines, explosives and such."

Jason choked over a mouthful of food. "Gun-running! What are you doing, financing a private war? And how can you talk about survival with a lethal cargo like that? Don't try and tell me they have a peaceful use. Who are you killing?"

Most of the big man's humor had vanished, he had that grim look Jason knew well.

"Yes, peaceful would be the right word. Because that is basically all we want. Just to live in peace. And it is not who are we killing—it is what we are killing."

Jason pushed his plate away with an angry gesture. "You're talking in riddles," he said. "What you say has no meaning."

"It has meaning enough," Kerk told him, "but only on one planet in the universe. Just how much do you know about Pyrrus?"

"Absolutely nothing."

For a moment Kerk sat wrapped in memory, scowling distantly. Then he went on.

"Mankind doesn't belong on Pyrrus—yet has been there for almost three hundred years now. The age expectancy of my people is sixteen years. Of course most adults live beyond that, but the high child mortality brings the average down.

"It is everything that a humanoid world should not be. The gravity is nearly twice Earth normal. The temperature can vary daily from arctic to tropic. The climate—well you have to experience it to believe it. Like nothing you've seen anywhere else in the galaxy."

"I'm frightened," Jason said dryly. "What do you have—methane or chlorine reactions? I've been down on planets like that—"

Kerk slammed his hand down hard on the table. The dishes bounced and the table legs creaked. "Laboratory reactions!" he growled. "They look great on a bench—but what happens when you have a world filled with those compounds? In an eye-wink of galactic time all the violence is locked up in nice, stable compounds. The atmosphere may be poisonous for an oxygen breather, but taken by itself it's as harmless as weak beer.

"There is only one setup that is pure poison as a planetary atmosphere. Plenty of H2O, the most universal solvent you can find, plus free oxygen to work on—"

"Water and oxygen!" Jason broke in. "You mean Earth—or a planet like Cassylia here? That's preposterous."

"Not at all. Because you were born in this kind of environment you accept it as right and natural. You take it for granted that metals corrode, coastlines change, and storms interfere with communication. These are normal occurrences on oxygen-water worlds. On Pyrrus these conditions are carried to the nth degree.

"The planet has an axial tilt of almost forty-two degrees, so there is a tremendous change in temperature from season to season. This is one of the prime causes of a constantly changing icecap. The weather generated by this is spectacular to say the least."

"If that's all," Jason said, "I don't see why—"

"That's not all—it's barely the beginning. The open seas perform the dual destructive function of supplying water vapor to keep the weather going, and building up gigantic tides. Pyrrus' two satellites, Samas and Bessos, combine at times to pull the oceans up into thirty meter tides. And until you've seen one of these tides lap over into an active volcano you've seen nothing.

"Heavy elements are what brought us to Pyrrus—and these same elements keep the planet at a volcanic boil. There have been at least thirteen super-novas in the immediate stellar neighborhood. Heavy elements can be found on most of their planets of course—as well as completely unbreathable atmospheres. Long-term mining and exploitation can't be done by anything but a self-sustaining colony. Which meant Pyrrus. Where the radioactive elements are locked in the planetary core, surrounded by a shell of lighter ones. While this allows for the atmosphere men need, it also provides unceasing volcanic activity as the molten plasma forces its way to the surface."

For the first time Jason was silent. Trying to imagine what life could be like on a planet constantly at war with itself.

"I've saved the best for last," Kerk said with grim humor. "Now that you have an idea of what the environment is like—think of the kind of life forms that would populate it. I doubt if there is one off-world species that would live a minute. Plants and animals on Pyrrus are tough. They fight the world and they fight each other. Hundreds of thousands of years of genetic weeding-out have produced things that would give even an electronic brain nightmares. Armor-plated, poisonous, claw-tipped and fanged-mouthed. That describes everything that walks, flaps or just sits and grows. Ever see a plant with teeth—that bite? I don't think you want to. You'd have to be on Pyrrus and that means you would be dead within seconds of leaving the ship. Even I'll have to take a refresher course before I'll be able to go outside the landing buildings. The unending war for survival keeps the life forms competing and changing. Death is simple, but the ways of dealing it too numerous to list."

Unhappiness rode like a weight on Kerk's broad shoulders. After long moments of thought he moved visibly to shake it off. Returning his attention to his food and mopping the gravy from his plate, he voiced part of his feelings.

"I suppose there is no logical reason why we should stay and fight this endless war. Except that Pyrrus is our home." The last piece of gravy-soaked bread vanished and he waved the empty fork at Jason.

"Be happy you're an off-worlder and will never have to see it."

"That's where you're wrong." Jason said as calmly as he could. "You see, I'm going back with you."

IV.

"Don't talk stupidly," Kerk said as he punched for a duplicate order of steak. "There are much simpler ways of committing suicide. Don't you realize that you're a millionaire now? With what you have in your pocket you can relax the rest of your life on the pleasure planets. Pyrrus is a death world, not a sightseeing spot for jaded tourists. I cannot permit you to return with me."

Gamblers who lose their tempers don't last long. Jason was angry now. Yet it showed only in a negative way. In the lack of expression on his face and the calmness of his voice.

"Don't tell me what I can or cannot do, Kerk Pyrrus. You're a big man with a fast gun—but that doesn't make you my boss. All you can do is stop me from going back on your ship. But I can easily afford to get there another way. And don't try to tell me I want to go to Pyrrus for sightseeing when you have no idea of my real reasons."

Jason didn't even try to explain his reasons, they were only half realized and too personal. The more he traveled, the more things looked the same to him. The old, civilized planets sank into a drab similarity. Frontier worlds all had the crude sameness of temporary camps in a forest. Not that the galactic worlds bored him. It was just that he had found their limitations—yet had never found his own. Until he met Kerk he had acknowledged no man his superior, or even his equal. This was more than egotism. It was facing facts. Now he was forced to face the fact that there was a whole world of people who might be superior to him. Jason could never rest content until he had been there and seen for himself. Even if he died in the attempt.

None of this could be told to Kerk. There were other reasons he would understand better.

"You're not thinking ahead when you prevent me from going to Pyrrus," Jason said. "I'll not mention any moral debt you owe me for winning that money you needed. But what about the next time? If you needed that much lethal goods once, you'll probably need it again some day. Wouldn't it be better to have me on hand—old tried and true—than dreaming up some new and possibly unreliable scheme?"

Kerk chewed pensively on the second serving of steak. "That makes sense. And I must admit I hadn't thought of it before. One failing we Pyrrans have is a lack of interest in the future. Staying alive day by day is enough trouble. So we tend to face emergencies as they arrive and let the dim future take care of itself. You can come. I hope you will still be alive when we need you. As Pyrran ambassador to a lot of places I officially invite you to our planet. All expenses paid. On the condition you obey completely all our instructions regarding your personal safety."

"Conditions accepted," Jason said. And wondered why he was so cheerful about signing his own death warrant.

Kerk was shoveling his way through his third dessert when his alarm watch gave a tiny hum. He dropped his fork instantly and stood up. "Time to go," he said. "We're on schedule now." While Jason scrambled to his feet, he jammed coins into the meter until the paid light came on. Then they were out the door and walking fast.

Jason wasn't at all surprised when they came on a public escalator just behind the restaurant. He was beginning to realize that since leaving the Casino their every move had been carefully planned and timed. Without a doubt the alarm was out and the entire planet being searched for them. Yet so far they hadn't noticed the slightest sign of pursuit. This wasn't the first time Jason had to move just one jump ahead of the authorities—but it was the first time he had let someone else lead him by the hand while he did it. He had to smile at his own automatic agreement. He had been a loner for so many years that he found a certain inverse pleasure in following someone else.

"Hurry up," Kerk growled after a quick glance at his watch. He set a steady, killing pace up the escalator steps. They went up five levels that way—without seeing another person—before Kerk relented and let the escalator do the work.

Jason prided himself on keeping in condition. But the sudden climb, after the sleepless night, left him panting heavily and soaked with sweat. Kerk, cool of forehead and breathing normally, didn't show the slightest sign that he had been running.

They were at the second motor level when Kerk stepped off the slowly rising steps and waved Jason after him. As they came through the exit to the street a car pulled up to the curb in front of them. Jason had enough sense not to reach for his gun. At the exact moment they reached the car the driver opened the door and stepped out. Kerk passed him a slip of paper without saying a word and slipped in behind the wheel. There was just time for Jason to jump in before the car pulled away. The entire transfer had taken less than three seconds.

There had been only a glimpse of the driver in the dim light, but Jason had recognized him. Of course he had never seen the man before, but after knowing Kerk he couldn't mistake the compact strength of a native Pyrran.

"That was the receipt from Ellus you gave him," Jason said.

"Of course. That takes care of the ship and the cargo. They'll be off-planet and safely away before the casino check is traced to Ellus. So now let's look after ourselves. I'll explain the plan in detail so there will be no slip-ups on your part. I'll go through the whole thing once and if there are any questions you'll ask them when I'm finished."

The tones of command were so automatic that Jason found himself listening in quiet obedience. Though one part of his mind wanted him to smile at the quick assumption of his incompetence.

Kerk swung the car into the steady line of traffic heading out of the city to the spaceport. He drove easily while he talked.

"There is a search on in the city, but we're well ahead of that. I'm sure the Cassylians don't want to advertise their bad sportsmanship so there won't be anything as crude as a roadblock. But the port will be crawling with every agent they have. They know once the money gets off-planet it is gone forever. When we make a break for it they will be sure we still have the goods. So there will be no trouble with the munition ship getting clear."

Jason sounded a little shocked. "You mean you're setting us up as clay pigeons to cover the take-off of the ship."

"You could put it that way. But since we have to get off-planet anyway, there is no harm in using our escape as a smokescreen. Now shut up until I've finished, like I told you. One more interruption and I dump you by the road."

Jason was sure he would. He listened intently—and quietly—as Kerk repeated word for word what he had said before, then continued.

"The official car gate will probably be wide open with the traffic through it. And a lot of the agents will be in plain clothes. We might even get onto the field without being recognized, though I doubt it. It is of no importance. We will drive through the gate and to the take-off pad. The Pride of Darkhan, for which we hold tickets, will be sounding its two-minute siren and unhooking the gangway. By the time we get to our seats the ship will take off."

"That's all very fine," Jason said. "But what will the guards be doing all this time?"

"Shooting at us and each other. We will take advantage of the confusion to get aboard."

This answer did nothing to settle Jason's mind, but he let it slide for the moment. "All right—say we do get aboard. Why don't they just prevent take-off

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