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be a real healthy neighborhood in about another thirty seconds . . ."

The helmsman played his controls like a musical instrument, and the carrier backed away, gathering speed and turning slowly to accelerate clear. Tolwyn had remembered a briefing on the Kilrathi dreadnoughts that noted the missile tube in the bow, designed for the massive planetary bombardment missiles the Cats used to lay waste to entire cities. And behind the tubes were the magazines, stocking scores of the huge warheads . . .

The bow of the dreadnought erupted in a fireball, hurtling debris outward like the discharge of a mighty cannon. Mjollnir's shields held against the battering impact of armor and hullmetal, but the indicators on Tolwyn's status board went red as Graham shunted extra power into the grid to compensate for the sudden unleashing of massive quantities of kinetic energy that threatened to overwhelm the whole system.

Even that blast wasn't enough to destroy the Vorghath. With her whole front end open to space, spilling atmosphere through a titanic hole framed by twisted structural members and blacked hull plating, the dreadnought still rode on its maneuvering thrusters, trying to come about to give the undamaged midships turrets a crack at the gadfly that had stung her so badly. But though the ship was still capable of moving and fighting, it was clear to Tolwyn that the damage she'd just suffered had been devastating. Secondary explosions were rippling down her side, and the power readings tracked by Mjollnir's sensors had begun to fluctuate wildly. Even the Kilrathi redundant design philosophy couldn't build in enough alternate circuits and backups to compensate for such massive damage.

Vorghath would live, but crippled. And with the damage the orbital dock had suffered in the battle it would be a long time before the Cats could manage to restore their dreadnought to anything approaching fighting trim. It would be a job that would make the heroic efforts they'd put in to refitting Mjollnir pale by comparison.

The balance of power was restored. Ragark no longer had his superweapon, and without the orbital dock in working order he'd have trouble keeping the rest of his fleet combat-ready, too. That would give the Landreich breathing space, at least. And the delay would ruin the Belisarius Group's timetable for precipitating a frontier crisis that could give them their excuse for grabbing power in the Confederation.

Now there remained but one thing to attempt, escape. Mjollnir had done her job as best she could. Now she had to win free of Baka Kar, against overwhelming forces of capital ships who were fully alerted to her presence now and no doubt eager to exact vengeance for the daring raid that had penetrated their defenses.

"Maximum acceleration, Mr. Clancy. Course to the outbound jump point. Mr. Kittani, have the Flight Wing recalled immediately. Fighters to take station and screen us from pursuit."

"Aye aye, sir," both men responded.

Mjollnir surged forward at flank speed, but two Kilrathi cruisers were in pursuit, and both of them were fast enough to overtake her sooner or later.

Two Commonwealth cruisers had nearly destroyed the carrier at Vaku, and then the Karga had been in reasonably good shape. This time, a few good hits could take her out of action, and there was nothing Geoff Tolwyn could do to save her if the Cats pressed home their attack. The only hope was Bondarevsky's fighters, but the fighting around the station had already cut deep into the Wings resources of planes and pilots.

Tolwyn was running out of options, and Mjollnir was running out of time.

Strakha 800, VF-401 "Shadow Cats" Deep Space, Baka Kar System 1255 hours (CST)

The Strakha nestled in tight against the Kofar resupply shuttle, and for a moment Bondarevsky could relax and take his hands off the controls. As fuel transferred from the Kofar's huge reserve tank, robot arms swung into position opposite each of the fighter's hardpoints with missile reloads. Slowly, carefully, they fitted the missiles into position. As each one snapped into place an amber light glowed on Bondarevsky's weapons control panel, and the onboard computer updated its visual display of his ordnance load.

It seemed an eternity before the last new missile was in place and the fuel tanks registered full again, but in fact it took only a few minutes. Bondarevsky's was the last of the Strakhas to be re-armed and refueled. The others were already back in formation, covering the withdrawal of the carrier as the two Kilrathi cruisers strained to bring themselves into range to attack.

For the moment it was a stern chase situation, and though the cruisers were faster and more maneuverable the sheer vastness of interplanetary space made it possible for Tolwyn to keep a few steps ahead, shifting his vector at random intervals and forcing the two enemy captains to play guessing games as to the carrier's intentions. But Mjollnir couldn't keep it up indefinitely. Soon, now, Tolwyn would have to begin decelerating in order to reach the jump point moving at a relatively low velocity when he engaged his jump drives. A vessel trying to jump while moving at high speeds risked overshooting its destination, or, worse, unbalancing the jump field and ending up breaking apart. Kruger had pulled it off at the Battle of Earth, but still lost several ships doing it. Chief Engineer Graham had already warned Tolwyn that the delicate balance of the carrier's rebuilt drives couldn't sustain any kind of high-speed jump attempt. So Mjollnir would have to approach the jump point losing velocity steadily, and that would give the Cats the opportunity they needed to use their greater mobility against the retreating ship.

If the rest of the battle group could join them in time, they might be able to run interference against the Kilrathi pursuit. But Durendal had suffered heavy damage already, and there were several Kilrathi ships trying to come to grips with each of the three Landreichers. The odds would actually get worse as the human ships closed ranks. And they still

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