Open Source Democracy by Douglas Rushkoff (best novels for teenagers .txt) π
In this passive and mysterious medium, when we are brought into a state of vicarious tension, we are more likely to swallow whichever pill and accept whatever solution that the storyteller offers.
Interactivity: the birth of resistance
Interactive media changed this equation. Imagine if your father were watching that aspirin commercial back in 1955 on his old console television. Even if he suspected that he was watching a commercial designed to put him in a state of anxiety, in order to change the channel and remove himself from the externally imposed tension, he would have to move the popcorn off his lap, pull up the lever on his recliner, walk up to the television set and manually turn the dial. All that amounts to a somewhat rebellious action for a bleary-eyed television viewer. To sit through the rest of the commercial, however harrowing, might cost him only a tiny quantity of human energy until the pills come out of
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The great Renaissance was a simple leap in perspective. Instead of seeing everything in one dimension, we came to realise there was more than one dimension on which things were occurring. Even the Elizabethan world picture, with its concentric rings of authority - God, king, man, animals - reflects this new found way of contending with the simultaneity of action of many dimensions at once. A gamer stepping out onto the internet to find a cheat code certainly reaches this first renaissance's level of awareness and skill.
But what of the gamer who then learns to program new games for himself? He, we might argue, has stepped out of yet another frame into our current renaissance. He has deconstructed the content of the game, demystified the technology of its interface and now feels ready to open the codes and turn the game into a do-it-yourself activity. He has moved from a position of a receiving player to that of a deconstructing user. He has assumed the position of author, himself. This leap to authorship is precisely the character and quality of the dimensional leap associated with today's renaissance.
The evidence of today's renaissance is at least as profound as that of the one that went before. The16th century saw the successful circumnavigation of the globe via the seas. The 20th century saw the successful circumnavigation of the globe from space. The first pictures of earth from space changed our perspective on this sphere forever. In the same century, our dominance over the planet was confirmed not just through our ability to travel around it, but to destroy it. The atomic bomb (itself the result of a rude dimensional interchange between submolecular particles) gave us the ability to author the globe's very destiny. Now, instead of merely being able to comprehend 'God's creation', we could actively control it. This is a new perspective.
We also have our equivalent of perspective painting, in the invention of the holograph. The holograph allows us to represent not just three, but four dimensions on a two-dimensional plate. When the viewer walks past a holograph she can observe the three-dimensional object over a course of time. A bird can flap its wings in a single picture. But, more importantly for our renaissance's purposes, the holographic plate itself embodies a new renaissance principle. When the plate is smashed into hundreds of pieces, we do not find that one piece contains the bird's wing, and another piece the bird's beak. Each piece of the plate contains a faint image of the entire subject. When the pieces are put together, the image achieves greater resolution. But each piece contains a representation of the totality. This leap in dimensional understanding is now informing disciplines as diverse as brain anatomy and computer programming.
Our analogy to calculus is the development of systems theory, chaos math and the much-celebrated fractal. Confronting non-linear equations on their own terms for the first time, mathematicians armed with computers are coming to new understandings of the way numbers can be used to represent the complex relationships between dimensions. Accepting that the surfaces in our world, from coastlines to clouds, exhibit the properties of both two and three-dimensional objects (just what is the surface area of a cloud?) they came up with ways of working with and representing objects with fractional dimensionality.
Using fractals and their equations, we can now represent and work with objects from the natural world that defy Cartesian analysis. We also become able to develop mathematical models that reflect many more properties of nature's own systems, such as self-similarity and remote high leverage points. Again, we find that this renaissance is characterised by the ability of an individual to reflect, or even affect, the grand narrative. To write the game.
Finally, our renaissance's answer to the printing press is the computer and its ability to network. Just as the printing press gave everyone access to readership, the computer and internet give everyone access to authorship. The first Renaissance took us from the position of passive recipient to active interpreter. Our current renaissance brings us from the role of interpreter to the role of author. We are the creators.
As game programmers instead of game players, the creators of testimony rather than the believers in testament, we begin to become aware of just how much of our reality is open source and up for discussion. So much of what seemed like impenetrable hardware is actually software and ripe for reprogramming. The stories we use to understand the world seem less like explanations and more like collaborations. They are rule sets, only as good as their ability to explain the patterns of history or predict those of the future.
Consider the experience of a cartographer attempting to hold a conversation with a surfer. They both can claim intimate knowledge of the ocean, but from vastly different perspectives. While the mapmaker understands the sea as a series of longitude and latitude lines, the surfer sees only a motion of waves that are not even depicted on the cartographer's map. If the cartographer were to call out from the beach to the surfer and ask him whether he is above or below the 43rd parallel, the surfer would be unable to respond. The mapmaker would have no choice but to conclude that the surfer was hopelessly lost. But if any of us were asked to choose who we would rather rely on to get us back to shore, most of us would pick the surfer. He experiences the water as a system of moving waves and stands a much better chance of navigating a safe course through them. Each surfer at each location and each moment of the day experiences an entirely different ocean. The cartographer experiences the same map no matter what. He has a more permanent model, but his liability is his propensity to mistake his map for the actual territory.
The difference between the cartographer and the surfer's experience of the ocean is akin to pre and post-renaissance relationships to story. The first relies on the most linear and static interpretations of the story in order to create a static and authoritative template through which to glean its meaning. The latter relies on the living, moment-to-moment perceptions of its many active interpreters to develop a way of relating to its many changing patterns. Ultimately, in a cognitive process not unlike that employed by a chaos mathematician, the surfer learns to recognise the order underlying what at first appears to be random turbulence. Events, images, and arrangements that might otherwise have appeared to be unrelated are now, thanks to a world view that acknowledges discontinuity, revealed to be connected. To those unfamiliar with this style of pattern recognition, the connections they draw may appear to be as unrelated as a fortune-teller's tea leaves or Tarot cards are from the future events she predicts. Nonetheless, the surfer understands each moment and event in his world as a possible reflection on any other aspect or moment in the entire system.
What gets reborn
The renaissance experience of moving beyond the frame allows everything old to look new again. We are liberated from the maps we have been using to navigate our world and free to create new ones based on our own observations. This invariably leads to a whole new era of competition. Renaissance may be a rebirth of old ideas in a new context, but which ideas get to be reborn?
The first to recognise the new renaissance will compete to have their ideologies be the ones that are rebirthed in this new context. This is why, with the emergence of the internet, we saw the attempted rebirth (and occasional stillbirth) of everything from paganism to libertarianism, and communism to psychedelia. Predictably, the financial markets and consumer capitalism, the dominant narratives of our era, were the first to successfully commandeer the renaissance. But they squandered their story on a pyramid scheme (indeed, the accelerating force of computers and networks tends to force any story to its logical conclusion) and now the interactive renaissance is once again up for grabs.
Perhaps the most valuable idea to plant now, into the post-renaissance society of tomorrow, is the very notion of renaissance itself. Interactivity, both as an allegory for a healthier relationship to cultural programming, and as an actual implementation of a widely accessible authoring technology, reduces our dependence on fixed narratives while giving us the tools and courage to develop narratives together. The birth of interactive technology has allowed for a sudden change of state. We have witnessed together the wizard behind the curtain. We can all see, for this moment anyway, how so very much of what we have perceived of as reality is, in fact, merely social construction. More importantly, we have gained the ability to enact such wizardry ourselves.
The most ready examples of such suddenly received knowledge come to us from the mystics. Indeed, many early cyber-pioneers expressed their insights (see my Cyberia for examples3) in mystical language coining terms such as 'technoshamanism' and 'cyberdelia'. Indeed, in some ways it does feel as though our society were at the boundaries of a mystical experience, when we have a glimpse of the profoundly arbitrary nature of the stories we use to organise and explain the human experience. It is at precisely these moments that the voyager wonders: "what can I tell myself - what I can write down that will make me remember this experience beyond words?"
Of course, most of these mystical scribblings end up being over-simplified platitudes such as 'all is one' or 'I am God'. Those that rise above such clich, such as the more mystical tractates of Ezekiel or Julian of Norwich, defy rational analysis or any effort at comprehension. Our only choice, in such a situation, might be to attempt to preserve just the initial insight that our maps are mere models, and that we have the ability to draw new ones whenever we wish.
This is why the scientists, mathematicians, engineers, businesspeople, religious and social organisers of the late 20th century, who have adopted a renaissance perspective on their fields, have also proclaimed their insights to be so categorically set apart from the work of their predecessors. Chaos mathematicians (and the economists who depend on them) regard systems theory as an entirely new understanding of the inner workings of our reality. They are then celebrated on the pages of the New York Times for declaring that our universe is actually made up of a few simple equations called cellular-automata. Scientists find themselves abandoning a theory of ant hill organisation that depends on commands from the queen, and replacing it with a bottom-up model of emergent organisation that depends on the free flow of information between every member of the colony.
More importantly, however, these flashes of insight and radical reappraisal of formerly sacrosanct ideas are followed not by a retrenchment but by a new openness to reflection, collaboration and change. The greatest benefit of a shift in operating model appears to be the recollection that we are working with a mere model.
11 September 2001: Coping by retreat into a world view
More than any particular map or narrative we might develop, we need to retain the crucial awareness that any and all of these narratives are mere models for behavioural, social, economic or political success. Though provisionally functional, none of them are absolutely true. To mistake any of them for reality would be to mistake the map for the territory. This, more than anything, is the terrible lesson of the 20th century. Many people, institutions and nations have yet to adopt strategies that take this lesson into account.
The oil industry and its representatives (some now elected in government) are, for example, incapable of understanding a profit model that does not involve the exploitation of a fixed and limited resources. They continue to push the rest of the industrialised world toward the unnecessary bolstering of cooperative, if oppressive dictatorships, as well as the wars these policies invariably produce. The chemical and agriculture industries, incapable of envisioning a particular crop as anything but a drug-addicted, genetically altered species, cannot conceive of the impact of their innovations on the planet's topsoil or ecosystems. In more readily appreciated examples, the Church of England is still consumed with its defence of the literal interpretation of Biblical events and many fundamentalists sects in the United States still fight, quite successfully, to prevent the theory of evolution from being taught in State schools.
Although the terrorist attacks on the United States can find their roots,
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