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soon as possible.  From what Winxa said, other Dungeon Cores couldn’t really ignore the impulse to upgrade and expand through whatever means necessary; luckily for Sandra, she could resist that driving force enough that she could delay it as long as she wanted – but the need was still there.

At Core Size 8, her new Mana capacity was 1,120 and she could hold up to 5,600 units of Raw Materials.  Those new maximums unlocked the ability increase her repertoire of additional Monster Seeds, as well as a new Construct.

Monster Seed Origination

Name:

Raw Material Cost:

Mana Cost:

Min. Mana:

Max. Mana:

Tiny Copper Orb

50

5

5

10

Tiny Tin Orb

50

5

5

10

Tiny Bronze Orb

500

50

50

200

Tiny Iron Orb

500

50

50

200

Tiny Steel Orb

2000

200

500

1000

Tiny Dragon Glass Flake

20000

7000

5000

10000

Small Copper Orb

100

10

5

25

Small Tin Orb

100

10

5

25

Small Bronze Orb

1000

100

50

400

Small Iron Orb

1000

100

50

400

Small Steel Orb

4000

400

500

2000

Average Copper Orb

400

40

5

100

Average Tin Orb

400

40

5

100

Average Bronze Orb

4000

400

50

1600

Average Iron Orb

4000

400

50

1600

Large Copper Orb

800

80

5

200

Large Tin Orb

800

80

5

200

Large Bronze Orb

8000

800

50

3200

Large Iron Orb

8000

800

50

3200

Constructs Creation Options

Name:

Mana Cost:

Clockwork Spider

5

Small Animated Shears

10

Tiny Automaton

20

Rolling Force

25

Segmented Centipede

100

Articulated Clockwork Golem

150

Singing Blademaster

300

Small Armored Sentinel

400

Mechanical Jaguar

800

Mechanical Wolf

1000

She went ahead and unlocked every Seed she had access to, even though she couldn’t actually afford to make any of the Large Bronze or Iron Orbs.  She knew she would be able to afford them in terms of her RM soon, so she didn’t feel bad about doing it while she had the resources and the time.

As for her new monsters, she was disappointed that she didn’t get any new humanoid constructs that might make crafting easier, but they were nevertheless interesting.  The Mechanical Jaguar and Wolf were similar in appearance to their real-life cousins, but they didn’t quite have the same level of detail.  The best way she could think of to describe them was if you killed a real one, stripped away all the flesh until they were just bone, and then turned those bones to metal and then thickened them until they were about twice their original size.  So, essentially, they were metal skeletons in a general shape of a jaguar and a wolf – which kind of creeped her out when she stared at their eye-sockets that glowed with an eerie reddish glow.

Still, she kept them around because it was almost like she now had pets of her own, which she had never had the opportunity to experience when she was younger – and alive.  Sure, they were creepy, metal pets – but they were similar enough to a cat and a dog that she did her best to ignore their obvious differences.  Besides, she was sure they would come in great use when she finally reached the surface, as they appeared to be able to move much faster than any of her other constructs.

At Core Size 9, there wasn’t much to note other than a marked decrease in the rise of her capacities.  Sandra’s max Mana was brought up to 1,680, and her RM capacity was raised to 6,720 – which helped with her expansion of the dungeon, but not much else.  She didn’t even receive another Dungeon Monster for her trouble.

Core Size 10 was the first time she had to complete stages in order to upgrade her Core Size.  Since her Mana capacity was 1,680, she ended up having to pay twice the amount in order to grow, and it amounted to a whopping 3,360 – which took her about two weeks to generate.  It was difficult to accumulate that much, especially after she had been spending Mana like crazy while she was crafting, expanding her dungeon, and creating workshops complete with traps; nevertheless, she persevered and finally accomplished it.

Core Size Upgrade Stage complete!

2/2 Completed

Your Core has grown!

Current Size: 10

Mana Capacity increased!

Ambient Mana Absorption increased!

Raw Material Capacity increased!

New Constructs option!

Through your use of the intuitive Dungeon Core interface, you have also learned the Elemental Monster Seed Origination skill!

Core Selection Menu

Dungeon Classification:

Constructs

Core Size:

10

Available Mana:

14/2100

Ambient Mana Absorption:

2.1/hour

Available Raw Material (RM):

3550/8064

Convert Raw Material to Mana?

3550 RM -- > 142 Mana

Current Dungeon Monsters:

185

Constructs Creation Options:

10

Monster Seed Schematics:

19 (5)

Current Traps:

11

Trap Construction Options:

All

Core-specific Skills:

3

Elemental Monster Seed Origination

(Core-specific Skill)

The Elemental Monster Seed Origination skill allows the Dungeon Core to condense Elemental Mana into small, condensed orbs of a single element.  These Elemental orbs can be used as Monster Seeds or in other unique applications.  Requirements: Mana.  (Skills are permanent and remain even after a Classification change)

It was worth the extra expenditure of Mana, though.  Not only did she increase her capacities, but she also received another skill – one which she wasn’t exactly sure what she was going to do with yet.

Winxa came to her rescue.  β€œThat’s another new one for me, Sandra.  However, I think you should be able to do something similar to how you form Mundane Objects or even traps; just think about condensing a single element down into a small ball and it should work.”

Despite the entire Dungeon Core experience so far being strange, all of the Monster Seeds she had seen so far were at least familiar-ish.  Granted, she had never heard of Dragon Glass before, but it wasn’t out of the realm of possibility that the rare substance existed even if she hadn’t

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