The Hacker's Dictionary by - (sneezy the snowman read aloud txt) π
But there is more. Hackers, as a rule, love wordplay and are very conscious and inventive in their use of language. These traits seem to be common in young children, but the conformity-enforcing machine we are pleased to call an educational system bludgeons them out of most of us before adolescence. Thus, linguistic invention in most subcultures of the modern West is a halting and largely unconscious process. Hackers, by contrast, regard slang formation and use as a game to be played for conscious pleasure. Their inventions thus display an almost unique combination of the neotenous enjoyment of language-play with the discrimination of educated and powerful intelligence. Further, the electronic media which knit them together are fluid, `hot' connections, well adapted to both the dissemination of new slang and the ruthless culling of weak and superannuated specimens. The results of this process give us perhaps a uniquely inten
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(poss. from the Sixties counterculture expression Mongolian clusterfuck' for a public orgy). Implies that large numbers of inexperienced programmers are being put on a job better performed by a few skilled ones. Also calledChinese Army technique'; see also {Brooks's Law}.
:monkey up: vt. To hack together hardware for a particular task, especially a one-shot job. Connotes an extremely {crufty} and consciously temporary solution. Compare {hack up}, {kluge up}, {cruft together}, {cruft together}.
:monkey, scratch: n. See {scratch monkey}.
:monstrosity: 1. n. A ridiculously {elephantine} program or system, esp. one that is buggy or only marginally functional.
The quality of being monstrous (see `Overgeneralization' in the discussion of jargonification). See also {baroque}.:Moof: /moof/ [MAC users] n. The Moof or dogcow' is a semi-legendary creature that lurks in the depths of the Macintosh Technical Notes Hypercard stack V3.1; specifically, the full story of the dogcow is told in technical note #31 (the particular Moof illustrated is properly namedClarus'). Option-shift-click will cause it to emit a characteristic Moof!' or!fooM' sound.
Getting to tech note 31 is the hard part; to discover how to do that, one must needs examine the stack script with a hackerly eye. Clue: {rot13} is involved. A dogcow also appears if you choose Page Setup...' with a LaserWriter selected and click on theOptions' button.
:Moore's Law: /morz law/ prov. The observation that the logic density of silicon integrated circuits has closely followed the curve (bits per square inch) = 2^((n - 1962)); that is, the amount of information storable in one square inch of silicon has roughly doubled yearly every year since the technology was invented. See also {Parkinson's Law of Data}.
:moose call, the: n. See {whalesong}.
:moria: /mor'ee-*/ n. Like {nethack} and {rogue}, one of the large PD Dungeons-and-Dragons-like simulation games, available for a wide range of machines and operating systems. Extremely addictive and a major consumer of time better used for hacking.
:MOTAS: /moh-toz/ [USENET: Member Of The Appropriate Sex, after {MOTOS} and {MOTSS}] n. A potential or (less often) actual sex partner. See also {SO}.
:MOTOS: /moh-tohs/ [acronym from the 1970 U.S. census forms via USENET: Member Of The Opposite Sex] n. A potential or (less often) actual sex partner. See {MOTAS}, {MOTSS}, {SO}. Less common than MOTSS or {MOTAS}, which have largely displaced it.
:MOTSS: /mots/ or /M-O-T-S-S/ [from the 1970 U.S. census forms via USENET, Member Of The Same Sex] n. Esp. one considered as a possible sexual partner. The gay-issues newsgroup on USENET is called soc.motss. See {MOTOS} and {MOTAS}, which derive from it. Also see {SO}.
:mouse ahead: vi. Point-and-click analog of `type ahead'. To manipulate a computer's pointing device (almost always a mouse in this usage, but not necessarily) and its selection or command buttons before a computer program is ready to accept such input, in anticipation of the program accepting the input. Handling this properly is rare, but it can help make a {WIMP environment} much more usable, assuming the users are familiar with the behavior of the user interface.
:mouse around: vi. To explore public portions of a large system, esp.
a network such as Internet via {FTP} or {TELNET}, looking for interesting stuff to {snarf}.
:mouse belt: n. See {rat belt}.
:mouse droppings: [MS-DOS] n. Pixels (usually single) that are not properly restored when the mouse pointer moves away from a particular location on the screen, producing the appearance that the mouse pointer has left droppings behind. The major causes for this problem are programs that write to the screen memory corresponding to the mouse pointer's current location without hiding the mouse pointer first, and mouse drivers that do not quite support the graphics mode in use.
:mouse elbow: n. A tennis-elbow-like fatigue syndrome resulting from excessive use of a {WIMP environment}. Similarly, `mouse shoulder'; GLS reports that he used to get this a lot before he taught himself to be ambimoustrous.
:mouso: /mow'soh/ n. [by analogy with `typo'] An error in mouse usage resulting in an inappropriate selection or graphic garbage on the screen. Compare {thinko}, {braino}.
:MS-DOS:: /M-S-dos/ [MicroSoft Disk Operating System] n. A {clone} of {{CP/M}} for the 8088 crufted together in 6 weeks by hacker Tim Paterson, who is said to have regretted it ever since.
Numerous features, including vaguely UNIX-like but rather broken support for subdirectories, I/O redirection, and pipelines, were hacked into 2.0 and subsequent versions; as a result, there are two or more incompatible versions of many system calls, and MS-DOS
programmers can never agree on basic things like what character to use as an option switch or whether to be case-sensitive. The resulting mess is now the highest-unit-volume OS in history. Often known simply as DOS, which annoys people familiar with other similarly abbreviated operating systems (the name goes back to the mid-1960s, when it was attached to IBM's first disk operating system for the 360). The name further annoys those who know what the term {operating system} does (or ought to) connote; DOS is more properly a set of relatively simple interrupt services. Some people like to pronounce DOS like "dose", as in "I don't work on dose, man!", or to compare it to a dose of brain-damaging drugs (a slogan button in wide circulation among hackers exhorts: "MS-DOS: Just say No!"). See {mess-dos}, {ill-behaved}.
:mu: /moo/ The correct answer to the classic trick question "Have you stopped beating your wife yet?". Assuming that you have no wife or you have never beaten your wife, the answer "yes"
is wrong because it implies that you used to beat your wife and then stopped, but "no" is worse because it suggests that you have one and are still beating her. According to various Discordians and Douglas Hofstadter (see the Bibliography in {appendix C}), the correct answer is usually "mu", a Japanese word alleged to mean "Your question cannot be answered because it depends on incorrect assumptions". Hackers tend to be sensitive to logical inadequacies in language, and many have adopted this suggestion with enthusiasm. The word mu' is actually from Chinese, meaningnothing'; it is used in mainstream Japanese in that sense, but native speakers do not recognize the Discordian question-denying use. It almost certainly derives from overgeneralization of the answer in the following well-known Rinzei Zen teaching riddle: A monk asked Joshu, "Does a dog have the Buddha nature?"
Joshu retorted, "Mu!"See also {has the X nature}, {AI Koans}, and Douglas Hofstadter's `G"odel, Escher, Bach: An Eternal Golden Braid'
(pointer in the Bibliography in appendix C).
:MUD: /muhd/ [acronym, Multi-User Dungeon; alt. Multi-User Dimension] 1. n. A class of {virtual reality} experiments accessible via the Internet. These are real-time chat forums with structure; they have multiple locations' like an adventure game, and may include combat, traps, puzzles, magic, a simple economic system, and the capability for characters to build more structure onto the database that represents the existing world. 2. vi. To play a MUD (see {hack-and-slay}). The acronym MUD is often lowercased and/or verbed; thus, one may speak ofgoing mudding', etc.
Historically, MUDs (and their more recent progeny with names of MU-
form) derive from a hack by Richard Bartle and Roy Trubshaw on the University of Essex's DEC-10 in the early 1980s; descendants of that game still exist today (see {BartleMUD}). There is a widespread myth (repeated, unfortunately, by earlier versions of this lexicon) that the name MUD was trademarked to the commercial MUD run by Bartle on British Telecom (the motto: "You haven't lived 'til you've died on MUD!"); however, this is false --- Richard Bartle explicitly placed `MUD' in PD in 1985. BT
was upset at this, as they had already printed trademark claims on some maps and posters, which were released and created the myth.
Students on the European academic networks quickly improved on the MUD concept, spawning several new MUDs (VAXMUD, AberMUD, LPMUD).
Many of these had associated bulletin-board systems for social interaction. Because these had an image as `research' they often survived administrative hostility to BBSs in general. This, together with the fact that USENET feeds have been spotty and difficult to get in the U.K., made the MUDs major foci of hackish social interaction there.
AberMUD and other variants crossed the Atlantic around 1988 and quickly gained popularity in the U.S.; they became nuclei for large hacker communities with only loose ties to traditional hackerdom (some observers see parallels with the growth of USENET in the early 1980s). The second wave of MUDs (TinyMUD and variants) tended to emphasize social interaction, puzzles, and cooperative world-building as opposed to combat and competition. In 1991, over 50% of MUD sites are of a third major variety, LPMUD, which synthesizes the combat/puzzle aspects of AberMUD and older systems with the extensibility of TinyMud. The trend toward greater programmability and flexibility will doubtless continue.
The state of the art in MUD design is still moving very rapidly, with new simulation designs appearing (seemingly) every month.
There is now (early 1991) a move afoot to deprecate the term {MUD} itself, as newer designs exhibit an exploding variety of names corresponding to the different simulation styles being explored. See also {BartleMUD}, {berserking}, {bonk/oif}, {brand brand brand}, {FOD}, {hack-and-slay}, {link-dead}, {mudhead}, {posing}, {talk mode}, {tinycrud}.
:muddie: n. Syn. {mudhead}. More common in Great Britain, possibly because system administrators there like to mutter "bloody muddies" when annoyed at
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