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Read book online Β«The Dungeon Fairy: Three Lives: A Dungeon Core Escapade (The Hapless Dungeon Fairy Book 3) by Jonathan Brooks (the false prince TXT) πŸ“•Β».   Author   -   Jonathan Brooks



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but she found that even at Level 20, it was barely larger than one of her Minotaurs; wider, certainly, but not necessarily larger.  No, what she needed was something big, impressive enough on its own without being a Semi-human.

Tacca nearly went searching for the perfect creature family to unlock, spending more of her accumulated Core Improvement Points, but she held off when she realized she had forgotten one of the creatures she had used in her original dungeon: the Mastiff.  Similar in cost to the Dungeon Fairy, since it wasn’t considered necessarily dangerous as much as a Wolf was, she experimented with the massive dog to see what she could come up with.

Mastiff

The Mastiff is normally a large, cuddly, friendly companion – but it can be quite deadly if crossed.  Typically larger and weighing more than almost any other common dog breed, the Mastiff can cause considerable damage to unprepared victims getting in its way, knocking them down in the process.

 

Cost (Level 75): 1500 DF

Control Requirement (Level 75): 260

Creation Time (Level 75): 8 Hours

Equipment: None

Physical Attack: 75

Magical Attack: 0

Physical Defense: 60

Ranged Defense: 20

Elemental Resistance: None

Specials: Charge and knockdown – Charges ahead towards a target, with a chance of knocking it down due to its considerable weight

Pack Hunter: Bonus to physical attack if in conjunction with others in the Canine family

The Mastiff she created was pushing the boundaries of what she could spend at one time, but it was worth it.  A Level 75 dog didn’t seem all that impressive, especially looking at its information, but actually seeing it was quite an eye-opening experience.  The Physical Attack of 75 was probably a little inaccurate, because it didn’t take into account the sheer weight behind the 45-foot-tall, 70-foot-long, greyish-furred beast that eventually emerged after 8 hours of creation time.  It was hard for her to judge in her current state, but the monstrous Mastiff probably weighed 5,000 to 6,000 pounds, and if it rammed into someone (or just stepped on them), they were guaranteed to have a very bad day.

Aside from that, though, its mouth was large but its bite wasn’t technically any deadlier than its smaller form – but sharp, foot-long teeth could still inflict a bit of damage.  The same went with its claws, which weren’t enhanced in any way other than being larger, though their points were still sharp enough to cut through leather, at the least.

β€œThat dog is certainly impressive, but I doubt any of the Raider groups in here would be able to kill it,” Shale had warned, after seeing it *pop* into existence.

You’re right, of course, which is why they will have to team up with multiple groups to take it down.  It’ll be the ultimate challenge.  And if they succeed and need something harder, then I can release some of the other rooms with Canines at the same time, making it even deadlier via the Pack Hunter trait.

β€œThat makes sense, I suppose.  This whole concept is new to me, as having access to additional groups of Raiders to take down a difficult dungeon creature is a bit foreign to my thinking.”

Mine, too, but I think my new form of existence has broadened my mind a bit since my days at DAPS.  Seeing things from the perspective of an actual Core had only seemed to have taken her knowledge and expanded upon it, instead of limiting her thinking like she realized it had been before.  That, and bending or outright breaking some long-established rules of dungeon management had helped.

Back to the current time, everything seemed to be working quite well, though the groups of Raiders were still being quite cautious in their fights, preferring to kill the weakest of the creatures coming out from the slide tunnels rather than anything really threatening to them.

That was fine, though, because if she had learned anything about the mortal races, it was that they eventually grew bored of easy and wanted a challenge – which she was more than happy to provide.

Chapter 25

Tacca watched them have their fun for a little over a week, with groups growing bolder and bolder all the time.  Every day, the stands were packed – with barely any empty space – as group after group participated one after another in single battles.  They were taking turns, which was nice to see, but after a few days they realized that they weren’t taking advantage of what their friendly local Dungeon Core had set up for them.  It took an overheard comment from Sterge to get them moving.

β€œHey, Gwenda, do I remember correctly that there isn’t a limit on how many Raiders could fight at one time?”

β€œYes, I believe so – why do you ask?”

His answer wasn’t even necessary, as those sitting next to the 2 Hill Dwarves started discussing it immediately.  The information spread like wildfire, going through the stands they were sitting in like wildfire, and even jumping across to the other stands until the entire arena crowd had learned of it.  Thank you, Sterge.

While she had assigned decent rewards to all of her creatures upon their death, she had additional β€œbonuses” to those who participated in multi-group battles or who chose to tackle more than one creature pack at a time.  So far, those that wanted a challenge just asked for something harder, which she obliged by unleashing her Minotaur, Ursino, and her Archmage, but none of them appeared ready for multiple packs as of yet.  That changed as soon as the first dual-Raider group attempted to fight in the arena.

It was also the first death, though it wasn’t as if Tacca had intended it.

Two 5-person groups, all their members ranging between Level 7 and 9 (which she had learned from some overheard conversations), stepped out into the middle of the arena, appearing quite confident.  Composed of a total of 3 Melee,

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