What Shall We Do Now? by Dorothy Canfield Fisher (unputdownable books .TXT) π
Stir the Mash
This is another variety of "Going to Jerusalem." The chairs are placed against the wall in a row, one fewer than the players. One of the players sits down in the middle of the room with a stick and pretends to be stirring a bowl of
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The Project Gutenberg EBook of What Shall We Do Now?: Five Hundred Games
and Pastimes, by Dorothy Canfield Fisher
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Title: What Shall We Do Now?: Five Hundred Games and Pastimes
Author: Dorothy Canfield Fisher
Release Date: February 4, 2010 [EBook #31186]
Language: English
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WHAT SHALL WE DO NOW?
(Frontispiece)
WHAT SHALL WEDO NOW? Five Hundred Games and Pastimes
A BOOK OF SUGGESTIONS FOR
CHILDREN'S GAMES AND
EMPLOYMENTS
BY DOROTHY CANFIELD AND OTHERS
NEW YORK
FREDERICK A. STOKES COMPANY
PUBLISHERS
Copyright, 1907, by
Frederick A. Stokes Company
October, 1907
All rights reserved PREFACE
This book has been made in the hope that the question which forms its title, "What shall we do now?" may come to be put less frequently. It is so easy for children to ask it, so hard for grown-up persons with many other matters to think about to reply to it satisfactorily.
In the following pages, which have something to say concerning most of the situations in which children find themselves, at home or in the country, out of doors or in, alone or in company, a variety of answers will be found. No subject can be said to be exhausted; but the book is perhaps large enough. Everything which it contains has been indexed so clearly that a reader ought to be able to find what he wants in a moment. Moreover, by way both of supplying any deficiencies and of giving each copy of the book a personal character, an appendix of blank and numbered leaves (with a few spaces in the index) has been added, in which the owner may record such omitted games and employments as he has found good.
There are, of course, many fortunate girls and boys who do not require any help whatever, who always know what to do now, and do it. For them some sections of this book may have little value. It is for that greater number of less resourceful children who whenever time is before them really are in need of counsel and hints, that it has been prepared.
ILLUSTRATIONS FULL PAGE ILLUSTRATIONS A Pueblo Settlement Frontispiece FACING PAGE Outdoor Games for Girls 128 Outdoor Games for Boys 138 Playing Alone 184 In the Country 202 The Library and Furniture from "The House that Glue Built" 244 A Dutch House 264 An Esquimau Sled 266 Indian Costumes 266 Pets 338 Reading 368 ILLUSTRATIONS IN TEXT PAGE A Trussed Fowl 37 Five Dots 48 Outlines 49 Drawing Tricks 51 Picture-Writing 52-53 The Last Man Surveying the Ruins of the Crystal Palace 56 Patience Card 76 The Dancing Dwarf 106 Bean-Bag Board 114 Rope Ring 115 The Overhand Knot 117 Half-Hitch 118 Figure of Eight 118 Common Bend 118 Sailor's Knot 118 Running Noose 119 Crossed Running Noose 119 Bowline Knot 119 Dogshank 120 Shuffle-Board 121 Balancing Tricks 123 The Glass Maker 125 Electric Dancers 126 Daisy Chain 135 Ivy Chain 135 Hop-Scotch 144 Prisoner's Base 156 Tit-tat-toe 176-177 Hanging 179-180 Chinese Gambling 181 Spanish Cup 186 Cardboard Box Beds 223 Bead Chair 223 A Doll's Apartments 227 Cork Arm-Chair 228 Chestnut Chair 229 Fancy Table 230 Match-Box Bedstead 231 Match-Box Washstand 233 Towel Rack 233 Clothes Basket 234 Cardboard Dolls' House 239 Appearance of House When Complete 240 Dog Kennel 241 Kitchen Table 246 Kitchen Range 247 Kitchen Chair 247 Screen 248 Various Pots and Pans 248 Dining-Room Table and Cloth 249 Sideboard 250 Sofa 251 Arm-Chair 251 Wooden Bedstead 252 Wardrobe 253 Dressing Table 254 Washstand 255 Rocking-Chair 256 Towel Rack 256 Chair 256 Child's High Chair 257 Child's Cot 257 Walking Paper Dolls 259 Paper Mother and Child, with Clothes for Each 260 A Paper Girl with Six Changes 261 Shadows on the Wall 280 A Cocked Hat 284 Paper Boats 285 Paper Darts 286 Paper Mats 286 Paper Boxes 287 A Dancing Man 289 Hand Dragons 290 A Kite 293 Flying A Kite 294 Toy Boats 296-297 A Skipjack 300 A Water-Cutter 300 GAMES FOR A PARTY GAMES FOR A PARTY Blind Man's Buff"Blind Man's Buff" is one of the best, oldest, and simplest of games. One player is blindfolded, is turned round two or three times to confuse his ideas as to his position in the room, and is then told to catch whom he can. If he catches some one, yet cannot tell who it is, he must go on again as blind man; but if he can tell who it is, that person is blindfolded instead. Where there is a fireplace, or where the furniture has sharp corners, it is rather a good thing for some one not playing to be on the lookout to protect the blind man. Sometimes there are two blind men, who add to the fun by occasionally catching each other. But this is rather dangerous. There is also a game called "Jinglers" where every one is blind except one player with a bell, whom it is their object to catch. But this is more dangerous still.
A good variety of "Blind Man's Buff" is the silent one. Directly the man is blindfolded, and before he begins to seek, all the players take up positions in corners, on chairs, or wherever they think most prudent, and there they must stop without making a sound. The task for the blind man is thus not catching the others, but, on finding them, deciding upon who they are. As chuckling or giggling is more likely to tell him than his sense of touch, it is tremendously important to make no noise if you can help it. Sometimes this game is played (without any standing on chairs) by a blind man armed with two spoons, with which he feels the features of those whom he runs against. In this case it is practically impossible to avoid laughing. The sensation produced by the bowls of two spoons being passed over the face in the attempt to recognize its owner is overwhelming.
French Blind Man's BuffIn French "Blind Man's Buff" the hands of the blind man are tied behind his back and his eyes are left uncovered. He has therefore to back on to the players before he can catch them, which increases his difficulties.
Blind Man's WandHere the blind man has a stick, one end of which is grasped by the other players in turn. The blind man puts three questions to each player, and his aim is to recognize by the voice who it is that replies. The aim of the players, therefore, is to disguise their voices as much as possible. Sometimes, instead of merely asking questions, the blind man instructs the holder of the wand to imitate some animalβa cock or a donkey, for example.
StepsThe player who is blindfolded is first placed in the middle. The others walk from him to various positions all around, carefully measuring the number of steps (long or short) which take them there. The blind man is then told how many steps will bring him to a certain player, and he has to guess the direction toward him, and the length of step. This player, if found, becomes blind man.
Still Pond! No More MovingThe player who is blindfolded is placed in the middle and all the other players touch him. He counts out loud as rapidly as possible up to ten, during which time the players rush as far away from him as possible. Directly he reaches ten he cries out "Still Pond! No more moving!" and the players must stand perfectly still. He then says "you may have three steps," or any number beyond three which he wishes to give. The players save these steps until he comes dangerously near them and then try and use them to the best possible advantage, to escape. It is not a step if one foot remains in the same place. After a player is caught and identified by the one who is "it" he in turn is blindfolded.
Shadow BuffA sheet is stretched across the room. One player stands on one side, and the rest, who remain on the other, pass one by one between the sheet and the candle which throws their shadows upon it. The aim of the single player is to put right names to the shadows on the sheet, and the aim of the others is, by performing antics, to keep him from recognizing them. If it is not convenient to use both sides of a sheet, the single player may sit on a hassock close to it with his back to the others, while they pass between his hassock and the candle.
The Donkey's TailA good-sized donkey without a tail is cut out of brown paper and fixed on a screen or on a sheet hung across the room. The tail is cut out separately and a hat-pin is put through that end of it which comes nearest the body. Each player in turn then holds the tail by the pin, shuts his eyes honestly, and, advancing to the donkey, pins the tail in what he believes to be the right place. The fun lies in his mistake.
The Blind Feeding the BlindThis is boisterous and rather messy, but it has many supporters. Two players are blindfolded and seated on the floor opposite one another. They are each given a dessert-spoonful of sugar or flour and are told to feed each other. It is well to put a sheet on the floor and to tie a towel or apron round the necks of the players. The fun belongs chiefly to the spectators.
Deer StalkingThis is a game in which only two players take part, but it is exciting to watch. Both "Deer" and "Stalker" are blindfolded. They are then placed at opposite ends of a large table, and at a given moment begin to move round it. The stalker's business is, of course, to catch the deer, and the deer's to avoid it; but neither must run out into the room. Absolute silence should be kept both by the audience and players, and if felt slippers can be worn by the deer and its stalker, so much the better.
Blowing Out the
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