End of an Era (Project Chrysalis Book 2) by John Gold (popular books to read .TXT) ๐
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- Author: John Gold
Read book online ยซEnd of an Era (Project Chrysalis Book 2) by John Gold (popular books to read .TXT) ๐ยป. Author - John Gold
We spend the next six days running along the foothills of the mountains. Every once in a while, we come across abandoned aboveground dwarf settlements. The difference between their technical development and ours is staggering: the dwarves are masters of construction and architecture, and they have aqueducts, drainage systems, beautiful roads, and tall, thick walls. Itโs all been abandoned, however, and taken over by skeletons, zombies, and ghouls. One surprising tidbit is that the dwarves left in an organized fashion. They didnโt leave anything behind them, and the walls and gates are just the way they used to be. The undead lost interest as soon as the dwarves were gone.
Giant skeletons stand in front of each of the settlements, their armor half-rotten and enormous clubs in their hands.
Undead, Giant Skeleton, Level 530, local boss
We fight our way through the first couple of cities before avoiding them to look for passageways down into the dwarf mines. Finally, weโre successful. We find one covered by an enchanted boulder, and then spend half the day breaking down the incredible resistance to physical damage and sheer size. The path we unlock is wide enough for four carts to trundle down side by side, though thereโs another rock a little way down behind the first. We get to work. Afterward, we head toward Drag, the last inhabited stronghold of the dwarves.
On the evening of the sixth day, we reach the border of the surrounded lands. Undead encircle the walls of the fortress, the same way they encircled the elven shields around the Summer Forest.
Femida is happy we left Fang Island. She needs new opponents to keep leveling up. Working with father stopped doing anything for her after the second day. The rest of the time, she just worked on her battle mastery. Although, Fem has never told me why she needs to know how to fight with a sword.
โLook, Sagie. The Hunters never give you simple assignments, and weโre going to have to kill a whole legion of undead just to get information about the goddess.โ
โYes, but weโre not going to do that. If the priest at the gate looks at us with his magic vision, heโll notice that weโre wearing armor made with blood magic. Thatโs not as bad as necromancy, of course, but theyโll still be only too happy to arrest us.โ
โWhat are we going to do?โ
โPut on the rags we brought with us from the abandoned cities.โ
I change into an outfit perfectly suited for a peasant boy. Femida turns down a dress and goes with pants, trading out a girlish shirt for a country shirt, too.
โFem, youโre a girl. Why are you wearing that?โ
โClothing for women is designed to accentuate their figure, and certainly not to make getting around easy. Do you understand what Iโm trying to say?โ
Lifelong warriors talk like that. And sheโs supposed to be a little girl? The inference is clear.
โIt hinders your movement, keeping you from moving freely in battle? Thatโs smart, after all, who knows whatโs waiting for us on the other side of the walls?โ
Already wearing my new clothes, I take a look at myself. I wonder what kind of effect this has on my attributes. My running speed has dropped appreciably, though Iโm still a very strong mage. I donโt touch my available attribute points. Itโs hard to say what weโre going to be coming up against. Also, I notice that my derivative attributes donโt climb once they hit the ceiling set by my equipment. I make a mental note to adjust my training so Iโm boosting them.
Finding a respawn point is a piece of good news, though there are too many undead guarding it. On the other hand, they donโt pose much of a threat to Fem or me.
Femida runs faster, her running speed attribute up at around 300, so I switch on stealth mode and make use of the commotion to get to the fortress walls. When the crowd of undead takes off after Fem, they leave the left flank open for me.
Since Fem can run four times as fast as me, she quickly gets to the shields set up two meters outside the fortress walls. I have to use amplification to get through the last five hundred meters, dodging blows as I go. In fact, I more fly through the shields than run up to them, crashing into the wall on the other side in the process. A giant skeleton noticed me and sent me hurtling through the air with a powerful blow. Well, now I know that those walking towers have great perception.
***
Dgar, a reinforced aboveground fort, is cut out of an overhang in the cliff. Three rows of monolithic stone walls twenty meters tall were enchanted to protect the central part of the fortress, which is where the city itself is located. The fighters are all occupying the first wall and are unsure of what to expect from a couple of children.
I get up to the gate, the archers already taking aim at me. The guards are prepared to activate the traps they have set to repulse attackers, though the dwarves look absolutely exhausted. Their shoulders are slumped, their weapons held as if theyโre ready to die, and itโs only their dwarfish stubbornness that keeps them from throwing in the towel.
โDvar igri ruosl ap aidna ur?โ
Neither Femida nor I understand their tongue, so we reply in our own.
โWeโre humans arriving from the Summer Forest with a mission to destroy the altar of Miridia!โ
A murmur breaks out on the walls, and one of the dwarves steps forward.
โWhy didnโt you come through the portal? You arenโt undead, are you?โ
โTen days ago, we helped clear Silvana Swamp, after which we decided it was simpler to head straight here than go back to the elves. And hey, youโre
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