Warsinger by James Baldwin (most important books of all time txt) π
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- Author: James Baldwin
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When your Stamina reaches zero, the rage ends. You suffer an immediate Exhaustion debuff with all penalties, and your Stamina regenerates at half speed until you have refilled your Stamina and Adrenaline Points to 100%. Your passive fear and inspiration buffs are canceled until you have recovered.
> Battle Haze IV
Chained from Primal Rage. You burn one quarter of your remaining Adrenaline Points to boost your strength, speed, and power to superhuman heights. You gain x2 movement speed, x2 attack speed, +10 Strength, and are 40% more likely to score critical hits.
> Gorgon Overdrive IV
Chained from Primal Rage. A massively powerful attack that can decapitate even gigantic foes in a single blow. You burn half of your remaining Stamina to deal one strike against one enemy. If the enemy can be decapitated, you have a chance to instantly kill them. The chance is equal to one quarter of your strength score, rounded down.
Shredder III
The armor of your opponents is no match for your strength and fury. For a maximum of three attacks, your weapons deal half damage but destroy natural and equipped armor, reducing their effectiveness by 10% per good hit.
Warpath IV
You carve a path straight through a pack of enemies, sending them reeling from the power of your blows. Hit up to 8 targets along any horizontal axis, knocks down enemies, deal x2 damage.
Storm of Corpses IV
You discharge a boiling burst of energy that deals damage and sends enemies flying. Hit up to 10 enemies in a circle, knockdown, x3 damage.
Dauntless IV
When struck by a blow powerful enough to kill you, you somehow manage to cling to life. On taking a fatal blow from an enemy, you are instead reduced to 1HP. You lose all armor and damage reduction, but gain x400% attack damage and x2 attack speed on your next attack. You are 40% more likely to score a critical hit.
Crushing Presence IV
You radiate an aura of violence that chills the hearts of your opponents. When this ability is activated, any un-allied NPC in range who is a lower level than you and is capable of feeling fear gains the Terrified debuff and may attempt to flee. NPCs who are within range of your level (23 to 30) will suffer the Intimidated debuff and suffer penalties to evasion and concentration. Higher-level enemies will not be immediately affected, but will suffer the Dread debuff if you reduce them to 1/2 HP or below while this effect is active. Players of any level will have to make a Willpower-based save to avoid being scared; their level, the depth of their success or failure, and their own actions will determine their level of fear.
Warrior's Instinct IV
As a Berserker, you are keenly aware of your body and environment on an instinctual level others lack, making you more resistant to deception of all kinds. You gain a +25% advantage on automatic checks against enemies using the Stealth, Flank, or Mug abilities in combat. Out of combat, you gain +25% on checks against anyone attempting to use Pickpocket, Bluff, or Hypnosis on you. This stacks with other passive skills and abilities, such as Appraise, Perceptive, and Soothsayer.
Preface II: Important Characters
Player Characters:
β Hector Park (Park Jeong-Ho, Dragozin Hector) β Dark Lancer, Lvl. 23
β Suri BaβHadir β Berserker, Lvl. 24
β Rin Lu β Arcane Engineer, Lvl. 21
β Baldr Hyland (Possessed by βOrorgaelβ) β Spirit Knight, Lvl. ???
β Lucien Hart β Unknown Path, Lvl. 35
β Violetta DeVrysβ Elemental Sorceress, Lvl. 35
NPCs
β Karalti, the Black Opal Queen β Queen Dragon, Lvl. 13
β Vash Dorha β Baru (Dark Monk), Lvl. 31
β Istvan Arshak β Dragoon, Lvl. 27
β Ebisa, the Kingβs Blade β Assassin, Lvl. 35
β Rutha of Vasteau β Primal Sorceress, Lvl. ???
β Ignas Corvinus II β Volod (King) of Vlachia; Swashbuckler, Lvl. 45
β Andrik Corvinus III β Former Volod of Vlachia (deceased)
Owen & Kira of Lyrensgrove - Healers
Sergeant Anya Blackwin β Captain of Fort Palewing
Jasper β Mage at Fort Palewing
Pavetta Blackwin β Primera of the Church of Kyrie
Taethawn the Bleak β Meewfolk Exile, mercenary commander
Count Lorenzo Soma β lord of Litvy County, Arcane Engineer, Lvl. 30
Masterhealer Masha β Arcane Physician, Lvl. 50
Lazar Skalitz β General Physician, Lvl. 23
Ashur of the Thousand Swords, AKA The Demon of Myszno (deceased)
Preface III: Important Game System Concepts
Archemi
Archemi Online, colloquially known as ArchOn, is the worldβs first hyper-immersion VR-RPG, though it is not the only VR-RPG extant in Hectorβs world. ArchOn was not designed to be an MMO in which millions access a single world: to support the massive memory demands of processing human brain data in a full-immersion VR, Archemi supports capped βcellsβ of players, to a maximum of 5000 players per cell. Dueto cataclysmic plague on Earth, there is only one cell supporting approximately 2389 players, almost all of whom are βvirtual refugeesβ uploaded to escape their death from the HEX Virus.
Paths & Advanced Paths
Rather than set, static classes, Archemi has an organic Path system that evolves with a playerβs interests and abilities. New players initially select one of four base paths β Warrior, Specialist (Rogue), Mage, or Artificer. At Level 5 and Level 10, characters are offered the chance to choose an Advanced Path, which takes them down a specialized stream from their initial Path. Advanced Paths are offered on a per-character basis by the gameβs system, which reads into a personβs play-style, quest choice, and other factors to offer Advanced Paths the player is suited to. Advanced Paths themselves have customized progressions that unfold for players
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