Warsinger by James Baldwin (most important books of all time txt) π
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- Author: James Baldwin
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Jump IV
Spring up to 40ft into the air in any direction and deal x4 damage on landing.
> Obscuring Veil III
Chain combo from Jump. Deal a further x3 damage with a very high chance of dealing the Blindness debuff.
> Master of Blades IV
Chain combo from Jump. Before you hit the ground, leap backwards into the air and manifest a rain of shadow lances onto your foes, dealing massive damage to enemies (1088 per lance, 2 lances per level, maximum two lances per enemy).
>> Rain of Glass III
Chained from Master of Blades. Twist acrobatically mid-air, unleashing a second blast of Dark energy shards down on a group of enemies. 1050 damage to 5 enemies. Damage and number of affected enemies increases when you level this skill.
Umbra Burst IV
Draw Dark energy from the air and emit a chilling burst of enervation that deals elemental damage and has a 25% chance to inflict the Frozen debuff.
Shattering Darkness III
An attack that freezes and cracks an enemyβs natural or man-made armor. Reduces enemy Damage Reduction by 15%.
Whirlwind Butcher III
Hit up to 12 targets and recover 15 AP on every good hit.
Shadow Dance II
Basic Evasive Dash reduces damage by 80% at the cost of HP (10 HP per dash).
Mantle of Night III
Boost movement speed and special attack power 25% for 25 seconds.
Plunge III
Your acquired resistance to g-forces has increased beyond the threshold granted by the Rite of Marantha, even if your head is above your feet. You are able to withstand 15 negative Gs (5 per skill level).
Leap of Faith III
You gain the ability to better control your direction in the air if you fall off your mount, even when flying at high speeds. You experience time dilation of 3 seconds (1 second per skill level) while falling.
Black Lotus I
You manifest a terrifying garrote of shadow that wraps around your target's neck and crushes the life out of them. The garrote has a range of 40ft, inflicts 35 damage per second, has a 30-second duration, and causes the Suffocation debuff. Range, damage, and duration increase by leveling this ability.
=Gifts of Matir=
(New) Shadow Lance: Your weapon transforms into solid darkness. In a single strike, you deal bonus Dark damage equal to 75 x half your Will score. Your opponent gains the Blinded status (unless immune). Current damage: 3637.
Blessing of the Raven: You call on your power and gain increased insight into knowledge and skills. +10% Skill EXP for 45 min.
Life for Life: Channel a blast of damaging dark energy into your enemy and drain their lifeforce to replenish your own.
Spider Climb: You gain the ability to climb and travel vertical surfaces, crawl across ceilings, and hang on walls. Level this ability to extend duration. Duration: 20 seconds.
Mortal Grudge: Deal five powerful non-elemental magic attacks to one enemy (35 x half your Will score), and inflict the Death Sentence status on yourself (countdown: 60 seconds). Speed increased by 25%, Adrenaline Point regen increased by 2.5x for 60 seconds.
Dancing Fly (Life): When this ability is activated in combat, it drains one Adrenaline Point per second. Each time you successfully evade an attack while activated, your Evasion increases by 5%. The bonus is cumulative and ends when the combat ends or you run out of Adrenaline.
Racial Sub-Type: Vampire Halfblood (Nasaku)
Vampires of all types reproduce by infecting their intended thralls with Hemostigma, a disease which reanimates a corpse with Negative Energy and causes them to rise as new vampires. But every now and then, things do not go as planned - the victim resists the infection and becomes something else - a half-vampire, half-mortal being with some of the hungers, powers, and abilities of a Vampiric lineage, but also some of the weaknesses. These abilities stack with any other existing mutations you possess. Vampires loathe halfbloods and will hunt any known half-vampires relentlessly, not least because they can inoculate potential victims by sharing their blood with them.
The Nasaku are a vampire lineage exclusive to the undead realm of Napath. See the Nasaku Bloodline sub-heading for special features.
All Vampire Halfbloods possesses the following features:
β Acquired immunity to Hemostigma.
β Inoculation: You can inoculate other humanoids against contracting vampirism with your blood.
β Vampiric toxicity: Your blood and flesh are toxic to vampires, causing their tissues to rot and slough away. If a vampire attempts to drain your blood, they will take substantial Necrotic damage that cannot be regenerated.
β Deathly Facade: You outwardly resemble a vampire of your bloodline, detect as Undead, and may gain advantages or disadvantages to Renown-based checks depending on the faction you are interacting with. You may slow your heart rate and your breathing to inhuman levels, multiplying your ability to hold your breath in airless environments. However, you are not Undead: you are still a living mortal, and while you now age more slowly than a normal human, you must still breathe, eat and drink, keep your vital organs functioning, etc.
β Immune to Stranging: You can no longer be Stranged through contact with mana. You still take damage from mana toxicity above your damage threshold.
β Regeneration: like a vampire, you are able to regenerate wounds that would kill a normal human. When injured by normal weapons or obstacles, you regain 2 HP per second. Damage from silver weapons, Fire magic or weapons, or Dark or Light-elemental weapons is not regenerated.
β Allergic to Silver: Contact with Silver drains 5 HP per second and causes Severe pain. Extended contact may cause scarring.
Nasaku Bloodline Traits
Descended from the undead Priest-Kings of Napath, the Nasaku have some unusual monstrous qualities that other vampires do not possess. Their hard metallic skin and fangs, their mechanism of feeding, and resistance to sunlight are a few traits that distinguish these vampires from their pale northern cousins.
β Necrolord: The Vampireβs power to command animal Familiars does not apply to Nasaku. Instead,
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