Monster Mansion 2 by Dante King (most interesting books to read TXT) 📕
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- Author: Dante King
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I moved and brought up my mobs options.
“Look,” I said to Selena. “It’s just how I thought it would be. The new dungeon style comes with new mob options.”
There were several new options for mobs, all based on a medieval theme.
New monsters added to Dungeon Database!
Squire (archer)
Squire (melee)
Knight (melee)
Minstrel (healer)
Mage (spellcaster)
High Lord (dungeon boss)
“Ah, this is the business!” I shouted. “Look at all these options!”
Selena and I got to work.
This time, I didn’t neglect to add powerful healing potions. I’d grabbed a few from the workroom before starting, and now that I was here I found to my surprise that I could replicate them. They appeared as carried items in my database, and I could create as many of them as I wished, it seemed.
We worked steadily, creating mobs, triggers, and traps around the big hall space. By the time we were done, the empty hall would fill with warriors when dungeon runners entered.
“I think we’ve laid them out so that they’ll appear in waves,” I said to Selena, “and the fire traps should present an extra challenge.”
There were pressure-triggered traps that would spit fire when an unwary adventurer walked over them, traps that would explode when one walked too near, and more. We had chosen not to add any new chambers leading off from the hall, because we felt it was big enough and busy enough as it was.
“There’s plenty to be getting on with as it is,” Selena had agreed when I’d suggested just putting everything in the same space.
Instead of adding a boss chamber, I’d place the High Lord dungeon boss on the raised dais at the far end of the hall, supported by mixed mobs of archers, mages, and knights. If an adventurer team fought their way through the whole hall and got to the end, they would face the boss there.
There was plenty of treasure laid about as well, not just gold this time but also swords and daggers, and gemstones—sapphires, rubies, and emeralds, whole chests full of them scattered about the hall in such a way that adventurers would come on them after successfully defeating each wave of attackers, as a reward.
As an afterthought, I placed statues on plinths all around the hall. I had so been pleased with the dissolving statue trick we’d used last time that I wanted to use it again here. There were eight statues, all of me and Kyrine, and when an adventurer triggered a nearby trap the statue would dissolve and reveal a Flora Whelp.
I rubber my hands together, looking around the big hall. “I can hardly wait to see what the adventurers make of this,” I said. “I think it’s even better than our first one!”
We left then, returning to the workroom where we found Kyrine lounging on the bed waiting for us.
With her help, we reactivated the Granite Cave dungeon, because I had some improvements in mind. Here, I added some high-level healing potions, some new treasure, and mixed up the mobs a bit.
Selena was adamant that the Frostbreath Cougar mob had been way overpowered, and it was true that they’d almost killed the dungeon adventurers. I made it so that they appeared in staggered waves instead, and I gave them the support of a bunch of Flesh Munchers.
The Flesh Munchers—monstrous plant-like beings with nightmare heads—were a particular favorite of mine, and I wanted them to play a bigger part in the dungeon running experience. When I was done, they were one of the major threats in the Granite Cave dungeon.
Next, I added some wooden towers.
The towers we’d constructed out in the grounds were pretty cool, and I was very pleased when I found that they, too, had now been added to the database. I set them up as goblin guard towers. There were three of them, each surrounded by flesh munchers and manned by teams of goblins with flamethrowers.
“Goblins with flamethrowers?” Selena asked when I suggested it.
I shrugged. “Why not? The goblins with MP5s were such a hit last time, and it turns out we’ve got a pretty cool flamethrower in the database.”
It was weird technology, and I’d never seen anything like it before. A backpack filled with flammable liquid connected to a big, ugly, blunderbuss-type weapon with a wide flared barrel and a double trigger. From the ornate carving and demon head motifs all over it, I figured it was something from the wars of old Eosor, something that must have been brought to Kyrine as tribute back in the old days.
“There’s all kinds of weird shit in the weapons part of the database,” I said to Selena. “Come have a look.”
She came and leaned over my shoulder, looking at the display on my dungeon creation screen.
“What the fuck?” she laughed as I pointed to catapults that flung pots of venomous snakes, crossbows built to fire little snapping heads with mouths but no eyes, and axes that seemed to be made of ice rather than metal.
“Those Eosoreans were into some crazy styles of warfare, I guess,” I said. “We’ll stick with flamethrower goblins for the moment.”
“Don’t you think they might burn the towers down?”
“That’s kind of the idea. I want the environment to be a bit more destructible. When the dungeon runners use the stuff that’s already in the dungeon, I get a boost to the dungeon’s level, and to my overall dungeon creation ability. More levels means more dungeon options, more chambers, and more chances to level up.”
“That’s amazing, Jeremy.”
There was something in her voice that made me look up. Selena was staring at me, her eyes wide, her lips slightly parted. In the flickering torch light of the cavern, she was
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