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in the mainstream sense; data in ordinary {{ASCII}} or {{EBCDIC}}

representation (see {flat-ASCII}). "Those are text files; you can review them using the editor." These two contradictory senses confuse hackers, too.

:thanks in advance: [USENET] Conventional net.politeness ending a posted request for information or assistance. Sometimes written advTHANKSance' oraTdHvAaNnKcSe' or abbreviated `TIA'. See {net.-}, {netiquette}.

:That's not a bug, that's a feature!: The {canonical} first parry in a debate about a purported bug. The complainant, if unconvinced, is likely to retort that the bug is then at best a {misfeature}. See also {feature}.

:the X that can be Y is not the true X: Yet another instance of hackerdom's peculiar attraction to mystical references --- a common humorous way of making exclusive statements about a class of things. The template is from the `Tao te Ching': "The Tao which can be spoken of is not the true Tao." The implication is often that the X is a mystery accessible only to the enlightened. See the {trampoline} entry for an example, and compare {has the X nature}.

:theology: n. 1. Ironically or humorously used to refer to {religious issues}. 2. Technical fine points of an abstruse nature, esp. those where the resolution is of theoretical interest but is relatively {marginal} with respect to actual use of a design or system. Used esp. around software issues with a heavy AI or language-design component, such as the smart-data vs.

smart-programs dispute in AI.

:theory: n. The consensus, idea, plan, story, or set of rules that is currently being used to inform a behavior. This is a generalization and abuse of the technical meaning. "What's the theory on fixing this TECO loss?" "What's the theory on dinner tonight?" ("Chinatown, I guess.") "What's the current theory on letting lusers on during the day?" "The theory behind this change is to fix the following well-known screw...."

:thinko: /thing'koh/ [by analogy with `typo'] n. A momentary, correctable glitch in mental processing, especially one involving recall of information learned by rote; a bubble in the stream of consciousness. Syn. {braino}; see also {brain fart}.

Compare {mouso}.

:This can't happen: Less clipped variant of {can't happen}.

:This time, for sure!: excl. Ritual affirmation frequently uttered during protracted debugging sessions involving numerous small obstacles (e.g., attempts to bring up a UUCP connection). For the proper effect, this must be uttered in a fruity imitation of Bullwinkle J. Moose. Also heard: "Hey, Rocky! Watch me pull a rabbit out of my hat!" The {canonical} response is, of course, "But that trick never works!" See {{Humor, Hacker}}.

:thrash: vi. To move wildly or violently, without accomplishing anything useful. Paging or swapping systems that are overloaded waste most of their time moving data into and out of core (rather than performing useful computation) and are therefore said to thrash. Someone who keeps changing his mind (esp. about what to work on next) is said to be thrashing. A person frantically trying to execute too many tasks at once (and not spending enough time on any single task) may also be described as thrashing. Compare {multitask}.

:thread: n. [USENET, GEnie, CompuServe] Common abbreviation of topic thread', a more or less continuous chain of postings on a single topic. Tofollow a thread' is to read a series of USENET

postings sharing a common subject or (more correctly) which are connected by Reference headers. The better newsreaders present news in thread order.

:three-finger salute: n. Syn. {Vulcan nerve pinch}.

:thud: n. 1. Yet another {metasyntactic variable} (see {foo}).

It is reported that at CMU from the mid-1970s the canonical series of these was foo',bar', thud',blat'. 2. Rare term for the hash character, `#' (ASCII 0100011). See {ASCII} for other synonyms.

:thumb: n. The slider on a window-system scrollbar. So called because moving it allows you to browse through the contents of a text window in a way analogous to thumbing through a book.

:thunk: /thuhnk/ n. 1. "A piece of coding which provides an address", according to P. Z. Ingerman, who invented thunks in 1961 as a way of binding actual parameters to their formal definitions in Algol-60 procedure calls. If a procedure is called with an expression in the place of a formal parameter, the compiler generates a {thunk} to compute the expression and leave the address of the result in some standard location. 2. Later generalized into: an expression, frozen together with its environment, for later evaluation if and when needed (similar to what in techspeak is called a closure'). The process of unfreezing these thunks is calledforcing'. 3. A {stubroutine}, in an overlay programming environment, that loads and jumps to the correct overlay. Compare {trampoline}.

People and activities scheduled in a thunklike manner. "It occurred to me the other day that I am rather accurately modeled by a thunk --- I frequently need to be forced to completion." ---

paraphrased from a {plan file}.

Historical note: There are a couple of onomatopoeic myths circulating about the origin of this term. The most common is that it is the sound made by data hitting the stack; another holds that the sound is that of the data hitting an accumulator. Yet another holds that it is the sound of the expression being unfrozen at argument-evaluation time. In fact, according to the inventors, it was coined after they realized (in the wee hours after hours of discussion) that the type of an argument in Algol-60 could be figured out in advance with a little compile-time thought, simplifying the evaluation machinery. In other words, it had already been thought of'; thus it was christened athunk', which is "the past tense of `think' at two in the morning".

:tick: n. 1. A {jiffy} (sense 1). 2. In simulations, the discrete unit of time that passes between iterations of the simulation mechanism. In AI applications, this amount of time is often left unspecified, since the only constraint of interest is the ordering of events. This sort of AI simulation is often pejoratively referred to as `tick-tick-tick' simulation, especially when the issue of simultaneity of events with long, independent chains of causes is {handwave}d. 3. In the FORTH

language, a single quote character.

:tick-list features: [Acorn Computers] n. Features in software or hardware that customers insist on but never use (calculators in desktop TSRs and that sort of thing). The American equivalent would be `checklist features', but this jargon sense of the phrase has not been reported.

:tickle a bug: vt. To cause a normally hidden bug to manifest through some known series of inputs or operations. "You can tickle the bug in the Paradise VGA card's highlight handling by trying to set bright yellow reverse video."

:tiger team: [U.S. military jargon] n. 1. Originally, a team whose purpose is to penetrate security, and thus test security measures.

These people are paid professionals who do hacker-type tricks, e.g., leave cardboard signs saying "bomb" in critical defense installations, hand-lettered notes saying "Your codebooks have been stolen" (they usually haven't been) inside safes, etc. After a successful penetration, some high-ranking security type shows up the next morning for a `security review' and finds the sign, note, etc., and all hell breaks loose. Serious successes of tiger teams sometimes lead to early retirement for base commanders and security officers (see the {patch} entry for an example).

Recently, and more generally, any official inspection team or special {firefighting} group called in to look at a problem.

A subset of tiger teams are professional {cracker}s, testing the security of military computer installations by attempting remote attacks via networks or supposedly `secure' comm channels. Some of their escapades, if declassified, would probably rank among the greatest hacks of all times. The term has been adopted in commercial computer-security circles in this more specific sense.

:time sink: [poss. by analogy with heat sink' orcurrent sink'] n.

A project that consumes unbounded amounts of time.

:time T: /ti:m T/ n. 1. An unspecified but usually well-understood time, often used in conjunction with a later time T+1.

"We'll meet on campus at time T or at Louie's at time T+1" means, in the context of going out for dinner: "We can meet on campus and go to Louie's, or we can meet at Louie's itself a bit later." (Louie's was a Chinese restaurant in Palo Alto that was a favorite with hackers.) Had the number 30 been used instead of the number 1, it would have implied that the travel time from campus to Louie's is 30 minutes; whatever time T is (and that hasn't been decided on yet), you can meet half an hour later at Louie's than you could on campus and end up eating at the same time.

See also {since time T equals minus infinity}.

:times-or-divided-by: [by analogy with `plus-or-minus'] quant.

Term occasionally used when describing the uncertainty associated with a scheduling estimate, for either humorous or brutally honest effect. For a software project, the scheduling uncertainty factor is usually at least 2.

:tinycrud: /ti:'nee-kruhd/ n. 1. A pejorative used by habitues of older game-oriented {MUD} versions for TinyMUDs and other user-extensible {MUD} variants; esp. common among users of the rather violent and competitive AberMUD and MIST systems. These people justify the slur on the basis of how (allegedly) inconsistent and lacking in genuine atmosphere the scenarios generated in user extensible MUDs can be. Other common knocks on them are that

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