Skye is the Limit by Phenomenal Pen (best time to read books txt) 📕
Omni Systems, the world’s largest tech company, has discovered a way to combine lucid dreaming with the experience of RPG and virtual communities. They select five young adults from across the globe to take part in the trial run of the revolutionary technology, SKYE.
A backpacker, a pro gamer, a veterinary student, a fitness motivator, and a brittle bone disease survivor; these five individuals must learn to harness their imaginations and innate mana, which take the guise of guardian spirits called Anima. The Imagineers, as they’re fondly dubbed by the press, will journey through the highly unpredictable environment of their collective dream to meet a mystical character known as Atom the God of Creation.
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- Author: Phenomenal Pen
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There are no rules of architecture for a castle in the clouds.
- Gilbert K. Chesterton
The mystical island of Lemnos lies off the coast of Erebus’ northernmost tip. On it, a field of beautiful but deadly poppies stretches and beyond this stands a cave fitted with two chimneys; one made of ivory and the other made of buckhorn.
Inside, the white wizard Somnos the Sandman sits in his workshop concocting dreams. He brews them in a cauldron after trickling invisibly from jars labeled with the most curious names: Back to School, Disappearing Act, Happy Place, Icarus Wings, Labyrinthine Hallways, Law of Incongruity, Al Fresco Passion, The Emperor’s New Clothes…
Somnos places the best fusions on the topmost shelves where they softly project their contents against the wall like brief and cyclical shadow plays. In the current iteration of Erebus, which has a very high frame rate per second and is less surreal, tamer and more predictable, Somnos has in fact become obsolete. Out of habit, the wizard crafts the dream episodes all the same.
There are currently six adventurers in the realm – five if he excludes the Mage, who also deals with world-creation but of a more artificial kind.
Somnos watches over the brave band of champions through his looking-glass ball, which gives him the power to see any part of Erebus at any moment; from the wise Centaurs in the east to the excess-loving Succubi in the west to the nomadic and warlike tribes of Cyclopes in the mountain ranges. One thing he hasn’t anticipated though is the presence of the Faceless Horseman.
The Faceless Horseman intermittently flickers into bundles of ones and zeroes and gallops in and out of the mapped zone. His mount is skeletal and trails fire from its nostrils. The rider wears oversized, spiked pauldrons and a long tattered blood-red cape that appears to float against the law of gravity. He is unhelmed but it’s as though he was wearing black stockings over his head.
Except that is his head.
The Faceless Horseman is a cipher, a dim entity, which in the Japanese language of the early game developers consists of two kanjis (yū and rei) and also signifies a ghost.
While Somnos the Sandman’s back is turned, the looking-glass ball locks and zooms in on the Faceless Horseman. The Faceless Horseman halts abruptly as though becoming aware of the surveillance. The rider turns its head towards the looking-glass ball’s invisible sensor, his void face filling the sphere and blotting it out.
The Faceless Horseman is outside looking in.
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