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Contents:
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Blurbs
Prologue
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
A note about this book, February 12, 2004
A note about this book, January 2, 2003
Acknowledgements
About the author
Other books by Cory Doctorow


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Blurbs:
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He sparkles! He fizzes! He does backflips and breaks the furniture! Science fiction needs Cory Doctorow!


Bruce Sterling
Author, The Hacker Crackdown and Distraction




In the true spirit of Walt Disney, Doctorow has ripped a part of our common culture, mixed it with a brilliant story, and burned into our culture a new set of memes that will be with us for a generation at least.


Lawrence Lessig
Author, The Future of Ideas




Cory Doctorow doesn't just write about the future - I think he lives there. Down and Out in the Magic Kingdom isn't just a really good read, it's also, like the best kind of fiction, a kind of guide book. See the Tomorrowland of Tomorrow today, and while you're there, why not drop by Frontierland, and the Haunted Mansion as well? (It's the Mansion that's the haunted heart of this book.) Cory makes me feel nostalgic for the future - a dizzying, yet rather pleasant sensation, as if I'm spiraling down the tracks of Space Mountain over and over again. Visit the Magic Kingdom and live forever!


Kelly Link
Author, Stranger Things Happen




Down and Out in the Magic Kingdom is the most entertaining and exciting science fiction story I've read in the last few years. I love page-turners, especially when they are as unusual as this novel. I predict big things for Down and Out -- it could easily become a breakout genre-buster.


Mark Frauenfelder
Contributing Editor, Wired Magazine




Imagine you woke up one day and Walt Disney had taken over the world. Not only that, but money's been abolished and somebody's developed the Cure for Death. Welcome to the Bitchun Society--and make sure you're strapped in tight, because it's going to be a wild ride. In a world where everyone's wishes can come true, one man returns to the original, crumbling city of dreams--Disney World. Here in the spiritual center of the Bitchun Society he struggles to find and preserve the original, human face of the Magic Kingdom against the young, post-human and increasingly alien inheritors of the Earth. Now that any experience can be simulated, human relationships become ever more fragile; and to Julius, the corny, mechanical ghosts of the Haunted Mansion have come to seem like a precious link to a past when we could tell the real from the simulated, the true from the false.
Cory Doctorow--cultural critic, Disneyphile, and ultimate Early Adopter--uses language with the reckless confidence of the Beat poets. Yet behind the dazzling prose and vibrant characters lie ideas we should all pay heed to. The future rushes on like a plummeting roller coaster, and it's hard to see where we're going. But at least with this book Doctorow has given us a map of the park.


Karl Schroeder
Author, Permanence




Cory Doctorow is the most interesting new SF writer I've come across in years. He starts out at the point where older SF writers' speculations end. It's a distinct pleasure to give him some Whuffie.


Rudy Rucker
Author, Spaceland




Cory Doctorow rocks! I check his blog about ten times a day, because he's always one of the first to notice a major incursion from the social-technological-pop-cultural future, and his voice is a compelling vehicle for news from the future. Down and Out in The Magic Kingdom is about a world that is visible in its outlines today, if you know where to look, from reputation systems to peer-to-peer adhocracies. Doctorow knows where to look, and how to word-paint the rest of us into the picture.


Howard Rheingold
Author, Smart Mobs




Doctorow is more than just a sick mind looking to twist the perceptions of those whose realities remain uncorrupted - though that should be enough recommendation to read his work. *Down and Out in the Magic Kingdom* is black comedic, sci-fi prophecy on the dangers of surrendering our consensual hallucination to the regime. Fun to read, but difficult to sleep afterwards.


Douglas Rushkoff
Author of Cyberia and Media Virus!




"Wow! Disney imagineering meets nanotechnology, the reputation economy, and Ray Kurzweil's transhuman future. As much fun as Neal Stephenson's Snow Crash, and as packed with mind bending ideas about social changes cascading from the frontiers of science."


Tim O'Reilly
Publisher and Founder, O'Reilly and Associates




Doctorow has created a rich and exciting vision of the future, and then wrote a page-turner of a story in it. I couldn't put the book down.


Bruce Schneier
Author, Secrets and Lies




Cory Doctorow is one of our best new writers: smart, daring, savvy, entertaining, ambitious, plugged-in, and as good a guide to the wired world of the twenty-first century that stretches out before us as you're going to find.


Gardner Dozois
Editor, Asimov's SF




Cory Doctorow's "Down and Out in the Magic Kingdom" tells a gripping, fast-paced story that hinges on thought-provoking extrapolation from today's technical realities. This is the sort of book that captures and defines the spirit of a turning point in human history when our tools remake ourselves and our world.


Mitch Kapor
Founder, Lotus, Inc., co-founder Electronic Frontier Foundation




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PROLOGUE
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I lived long enough to see the cure for death; to see the rise of the Bitchun Society, to learn ten languages; to compose three symphonies; to realize my boyhood dream of taking up residence in Disney World; to see the death of the workplace and of work.

I never thought I'd live to see the day when Keep A-Movin' Dan would decide to deadhead until the heat death of the Universe.

Dan was in his second or third blush of youth when I first met him, sometime late-XXI. He was a rangy cowpoke, apparent 25 or so, all rawhide squint-lines and sunburned neck, boots worn thin and infinitely comfortable. I was in the middle of my Chem thesis, my fourth Doctorate, and he was taking a break from Saving the World, chilling on campus in Toronto and core-dumping for some poor Anthro major. We hooked up at the Grad Students' Union -- the GSU, or Gazoo for those who knew -- on a busy Friday night, summer-ish. I was fighting a coral-slow battle for a stool at the scratched bar, inching my way closer every time the press of bodies shifted, and he had one of the few seats, surrounded by a litter of cigarette junk and empties, clearly encamped.

Some duration into my foray, he cocked his head at me and raised a sun-bleached eyebrow. "You get any closer, son, and we're going to have to get a pre-nup."

I was apparent forty or so, and I thought about bridling at being called son, but I looked into his eyes and decided that he had enough realtime that he could call me son anytime he wanted. I backed off a little and apologized.

He struck a cig and blew a pungent, strong plume over the bartender's head. "Don't worry about it. I'm probably a little over accustomed to personal space."

I couldn't remember the last time I'd heard anyone on-world talk about personal space. With the mortality rate at zero and the birth-rate at non-zero, the world was inexorably accreting a dense carpet of people, even with the migratory and deadhead drains on the population. "You've been jaunting?" I asked -- his eyes were too sharp for him to have missed an instant's experience to deadheading.

He chuckled. "No sir, not me. I'm into the kind of macho shitheadery that you only come across on-world. Jaunting's for play; I need work." The bar-glass tinkled a counterpoint.

I took a moment to conjure a HUD with his Whuffie score on it. I had to resize the window -- he had too many zeroes to fit on my standard display. I tried to act cool, but he caught the upwards flick of my eyes and then their involuntary widening. He tried a little aw-shucksery, gave it up and let a prideful grin show.

"I try not to pay it much mind. Some people, they get overly grateful." He must've seen my eyes flick up again, to pull his Whuffie history. "Wait, don't go doing that -- I'll tell you about it, you really got to know.

"Damn, you know, it's so easy to get used to life without hyperlinks. You'd think you'd really miss 'em, but you don't."

And it clicked for me. He was a missionary -- one of those fringe-dwellers who act as emissary from the Bitchun Society to the benighted corners of the world where, for whatever reasons, they want to die, starve, and choke on petrochem waste. It's amazing that these communities survive more than a generation; in the Bitchun Society proper, we usually outlive our detractors. The missionaries don't have such a high success rate -- you have to be awfully convincing to get through to a culture that's already successfully resisted nearly a century's worth of propaganda -- but when you convert a whole village, you accrue all the Whuffie they have to give. More often, missionaries end up getting refreshed from a backup after they aren't heard from for a decade or so. I'd never met one in the flesh before.

"How many successful missions have you had?" I asked.

"Figured it out, huh? I've just come off my fifth in twenty years -- counterrevolutionaries hidden out in the old Cheyenne Mountain NORAD site, still there a generation later." He sandpapered his whiskers with his fingertips. "Their parents went to ground after their life's savings vanished, and they had no use for tech any more advanced than a rifle. Plenty of those, though."

He spun a fascinating yarn then, how he slowly gained the acceptance of the mountain-dwellers, and then their trust, and then betrayed it in subtle, beneficent ways: introducing Free Energy to their greenhouses, then a gengineered crop or two, then curing a couple deaths, slowly inching them toward the Bitchun Society, until they couldn't remember why they hadn't wanted to be a part of it from the start. Now they were mostly off-world, exploring toy frontiers with unlimited energy and unlimited supplies and deadheading through the dull times en route.

"I guess it'd be too much of a shock for them to stay on-world. They think of us as the enemy, you know -- they had all kinds of plans drawn up for when we invaded them and took them away; hollow suicide teeth, booby-traps, fall-back-and-rendezvous points for the survivors. They just can't get over hating us, even though we don't even know they exist. Off-world, they can pretend that they're still living rough and hard." He rubbed his chin again, his hard calluses grating over his whiskers. "But for me, the real rough life is right here, on-world. The little enclaves, each one is like an alternate history of humanity -- what if we'd taken the Free Energy, but not deadheading? What if we'd taken deadheading, but only for the critically ill, not for people who didn't want to be bored on long bus-rides? Or no hyperlinks, no ad-hocracy, no Whuffie? Each one is different and wonderful."

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